AMS 2 | Update v1.0.2.0 & Silverstone Pack DLC released

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Reiza Studios haben das Update v1.0.2.0 und das Silverstone Pack DLC für Automobilista 2 veröffentlicht.

Neben einer ganzen Reihe von Korrekturen und Verbesserungen bietet das Update auch einen überarbeiteten Meisterschaftsmodus, Verbesserungen der Benutzeroberfläche, ein aktualisiertes Streckenlimit-Strafensystem und KI-Anpassungen. Darüber hinaus führt das Update auch den klassischen Lotus 49C, den Brabham BT26A und die F-Vintage Gen2-Serie als kostenlose Inhalte für AMS2 ein.



















Silverstone-Pack DLC



Neben dem Update haben die Reiza Studios auch das erwartete Silverstone Pack DLC veröffentlicht, das 3 historische Versionen der weltberühmten Rennstrecke und ihr aktuelles modernes Layout enthält. (1975, 1991, 2001 und 2020) Reiza teilt uns mit, dass zusätzliche Layouts für die Hauptstrecke in jeder Epoche dem Paket in zukünftigen Updates nach und nach hinzugefügt werden.



Das Silverstone Pack DLC für Automobilista 2 ist über Steam für einen bescheidenen Preis von 8,99€ erhältlich.











Changelog Automobilista 2 (AMS 2) v1.0.2.0

Info


  • The track limit penalty system and regulations have now been completely revised to adhere more closely to real racing regulations and for better consistency. A more detailed explanation of the rules for track limits as of v1.0.2.0 will follow shortly.

Content


  • Added F-V10 Gen1 class
  • Added Lotus 49C, Brabham BT26A to F-Vintage Gen2 series
  • Released Silverstone Pack featuring 2020, 2001, 1991 & 1975 versions (DLC package)e

Gameplay


  • Championship mode: Added Frontend standings table; Added race length scaling option; Added progress reset option; Fixed bug ensuring player vehicle respects championship configuration.
  • Added new track limit penalty system- no more slowdown penalties (except to give back positions), the driver has a customizable number of track limit violations before being awarded a drive-thru penalty
  • Added penalty tolerance logic for when the cut occurs over grass/gravel or occurs after contact with another vehicle
  • Decreased the distance in which a track limit violation invalidates the next lap
  • Track limit rules made standard for all racing sessions (whether single or multiplayer) for better consistency

UI & HUD


  • Added Brazilian-PT localization (Beta)
  • Fixed some situations where Championship was incorrectly identified as a Career championship
  • Added UI Pit Strategy screens (access via Setup screen)
  • Added Vehicle List switch option to the Vehicle Selection page.
  • Fixed Time Trial info unit still showing old style in Minimal mode
  • Multiplayer chatbox now logs all messages over the session
  • Removed the fade delay from “Give back Position” HUD message so it disappears instantly when the position is returned

Physics


  • Reduced tyre speed effects on adhesive friction for all slick tires
  • Increased longitudinal slip (and reduced understeer as a result) for f-Retro, F-Vintage, Opala 1986 tyres
  • Adjusted F-Vintage Gen2 tyre width, diameter & gear ratios to match new official cars
  • Reduced engine inertia on all MRX engines
  • Adjusted front splitter pitch sensitivity for prototypes, GTs
  • Minor aerodynamical revisions for AJR, Stock 2020
  • F-Ultimate: Adjusted ERS charging & deployment properties (higher throttle threshold, more charging from full brakes) to minimize chances of the battery running out over 1st laps
  • Adjusted car body friction & restitution (slightly less jerky when coming into contact with other cars)
  • Fixed Copa Classic CTD from the missing wet compound tyre
  • Fixed Camaro SS 6th gear ratio

AI


  • Removed all “artificial” AI functions affecting their behavior in racing situations (minimizes unpredictable reactions)
  • First-lap decision making on 1st lap introduced in v1.0.1.0 now applies to all race laps
  • Fixed AI tendency to put wheels on the grass on straights for no apparent reason during lap 1
  • Added initial version AI defensive driving logic (very subtle on this release to minimize potential issues)
  • Further AI refinements to reduce the likelihood of accidents on lap 1, including logic for AI to be more careful when rejoining the track after going off
  • Adjusted DRS activation speeds for AI for Sigma P1 & AJR cars equipped with the device
  • Minor AI Grip tuning for Cascais, Hockenheim
  • Improved pitlane merge to the main path at Hockenheim GP / National

Audio


  • Super V8: Muted PitLimiter sound for now until further code adjustments

Tracks


  • Hockenheim 2020: Slightly relaxed high-frequency road surface noise for a less bouncy ride

Vehicles


  • Added F-Classic suspension animations & adjusted driver animations (all models)
  • Fixed F-Trainer driver hands position in 3rd person view
  • Stock Car Cruze 2020: Fixed chassis visual glitch
  • Camaro SS: Corrected mirror position
  • ARC Camaro – Fixed visual glitch on liveries 3,4,98,99
  • Puma P052: Corrected display RPM and Speed readings
  • Chevette: Windscreen reflection reduced
  • Stock Car Cruze, Corolla 2020: Added dynamic dirt & damage

Automobilista 2

Automobilista 2 ist ein Rennsimulator-Spiel, das von Reiza Studios unter der Leitung von Renato Simioni entwickelt wurde. Das Spiel wurde zunächst als Early-Access-Titel am 31. März 2020 über Steam veröffentlicht, wobei die offizielle V1.0-Veröffentlichung am 30. Juni 2020 stattfand. Automobilista 2 bietet eine große Auswahl an Autos und Strecken. Der Hauptfokus liegt auf brasilianischen Inhalten, darunter lizenzierte brasilianische Rennserien wie Stock Car Brazil und Copa Truck. Ein weiterer Schwerpunkt liegt auf Grand-Prix-Rennwagen vieler verschiedener Epochen, darunter lizenzierte und generische Fahrzeuge. Es gibt auch andere moderne Rennklassen, wie GT3 und Karts. Automobilista 2 unterstützt VR-, Triple-Screen- und Full-Motion-Rennsimulator-Setups.