NASCAR 21 | Motorsport Games veröffentlichte für alle Plattformen das Update v1.3

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Die wichtigste Neuerung ist diesmal die Möglichkeit, mit dem Lenkrad durch die Menüs zu navigieren, wenn du eines der unten aufgeführten Logitech- oder Thrustmaster-Lenkräder verwendest - bisher war ein Gamepad erforderlich, um das Spiel einzurichten, wenn dein Lenkrad benutzt wurde.


Wenn du jedoch kein Lenkrad verwendest, wurde die Vibration des Controllers hinzugefügt, um ein besseres Feedback zu erhalten, und es gibt jetzt Optionen, um die Gasempfindlichkeit mithilfe eines Sättigungsreglers zu ändern.


An anderer Stelle wurden mehrere Änderungen am Verhalten der KI vorgenommen, wenn es um Boxenbesuche und Verwarnungen geht. Manchmal fuhren die computergesteuerten Rivalen auch nach dem Zeigen gelber Flaggen noch in einen Zwischenfall hinein, aber das soll jetzt behoben werden.


Spieler, die in Daytona oder Road America nach dem Qualifying auf der Pole-Position am Boxenstopp gehindert wurden, werden erleichtert sein, wenn sie hören, dass diese beiden Missstände behoben werden sollen. Auch die korrekte Position in der Startaufstellung sollte nun für das Auto des Spielers nach der Simulation des Qualifyings gelten.


In der Karriere wird die Leistung des Wagens nun auch gesteigert, wenn man für ein stärkeres Team unterschreibt - eine sehr willkommene Ergänzung.


Es gibt noch weitere Verbesserungen am Online-Multiplayer, der Lackierkabine und den Wiederholungen. Wir werden euch auf dem Laufenden halten, sobald weitere Änderungen implementiert werden.



Changelog NASCAR 21: Ignition v1.3


HARDWARE & PERIPHERALS

  • Added controller vibration to provide feedback on various track surfaces
  • Added new controller calibration tools to the pause menu and datapad to assist users reporting issues with acceleration (please refer to the FAQ for additional details)
  • [PlayStation-only] Added support for Logitech G29 Wheel buttons to navigate frontend menus
  • [PlayStation-only] Added support for Thrustmaster T-GT Wheel buttons to navigate frontend menus
  • [PlayStation-only] Added support for Thrustmaster T80 Wheel buttons to navigate frontend menus
  • [PlayStation-only] Added support for Thrustmaster T150 Wheel buttons to navigate frontend menus
  • [PlayStation-only] Added support for Thrustmaster T248 Wheel buttons to navigate frontend menus
  • [PlayStation-only] Added support for Thrustmaster T300 Wheel buttons to navigate frontend menus
  • [PlayStation-only] Added support for Thrustmaster T300RS Wheel buttons to navigate frontend menus
  • [PlayStation-only] Added support for Thrustmaster T500 Wheel buttons to navigate frontend menus
  • [Xbox-only] Added support for Logitech G920 Wheel buttons to navigate frontend menus*
  • [Xbox-only] Added support for Thrustmaster Ferrari 458 Italia Wheel buttons to navigate frontend menus*
  • [Xbox-only] Added support for Thrustmaster Ferrari 458 Spider Wheel buttons to navigate frontend menus*
  • [Xbox-only] Added support for Thrustmaster Leather Edition Wheel buttons to navigate frontend menus*
  • [Xbox-only] Added support for Thrustmaster Servo Base Wheel buttons to navigate frontend menus*
  • [Xbox-only] Added support for Thrustmaster TMX Wheel buttons to navigate frontend menus*
  • [Xbox-only] Added support for Thrustmaster TMX Pro Wheel buttons to navigate frontend menus*
  • [Xbox-only] Added support for Thrustmaster TS-XW Wheel buttons to navigate frontend menus*
  • [Xbox-only] Added support for Thrustmaster TX Wheel buttons to navigate frontend menus*
  • [PC-only] Added support for Logitech G920 Wheel buttons to navigate frontend menus

*Note: there is a known issue on Xbox that menu navigation on supported wheels currently has functions that are associated with LB mapped to the View button.


RULES, CAUTIONS, YELLOW FLAGS

  • Fixed an issue that was causing cars to be placed in the wrong order after restarts under caution
  • Fixed an issue that could place the player in first place after every caution restart

AI

  • Improved the AI’s ability to smoothly enter the pit road with other cars around
  • Fixed an issue that would cause AI to drive into accidents after multiple yellow flags have already been triggered
  • Fixed an issue that was causing AI drivers to pit after a yellow flag

PITSTOPS

  • Fixed an issue that could prevent players from pitting at Daytona
  • Fixed an issue that would prevent players from successfully pitting if they qualified in first position at Road America
  • Fixed an issue where a pit crew member might be missing their equipment

CAREER

  • Added a feature that will apply improved performance to the player car if they sign a contract with a higher rated team
  • Fixed an issue that was causing players to start in the wrong position when simulating qualification
  • Fixed an issue that would place the player 1st on the grid when choosing to qualify last via simulated qualifying
  • Fixed an issue that could cause the player to be placed 40th on the grid at road courses regardless of where they qualified
  • Fixed an issue that could cause the game to crash after completing 3 seasons in career

MULTIPLAYER

  • Added a confirmation prompt when exiting an online party
  • Adjusted when cars are ghosted in online play
  • Fixed an issue that would cause the driving line assist to be displayed in online sessions when disabled
  • Fixed an issue that could prevent online races from starting properly
  • Fixed an issue that would prevent cars from ghosting when using novice assists in some circumstances
  • Fixed an issue that was preventing players from ghosting in some situations

REPLAYS

  • Fixed an issue that could cause a placeholder texture to be displayed in the cockpit camera during replays

PAINTBOOTH

  • Updated custom schemes to clean up the seams between zones
  • Fixed an issue that could cause a softlock in the paintbooth if decals were rapidly added
  • Fixed an issue that was causing gradients to flip in the paintbooth
  • [PC-only] Fixed an issue that could cause some paintbooth UI elements to appear off screen

ART

  • Fixed an issue that could cause the lighting to flicker in some situations

AUDIO

  • Fixed an issue that could prevent tire audio from playing

SETTINGS

  • Fixed a number of issues related to setting deadzones to maximum
  • Fixed an issue that was causing a brief deadstate when switching the level of assists

MENUS

  • Fixed an issue that was causing placeholder online menus to be shown in some circumstances
  • Fixed an issue that could cause the datapad to go invisible when looking to your crew chief


Quelle: nascarignition.com