F1 Manager 22 | Patch v1.6 nach Release für alle Plattformen veröffentlicht

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Zum Start beklagten viele Hobbymanager etliche Bugs. Inzwischen haben die Entwickler mit dem Patch v1.6 reagiert. Neben allgemeinen Verbesserungen bei der Stabilität werden etliche Bugs gelöst. Zudem versprechen die Entwickler, weiterhin auf das Feedback der Spielerschaft zu hören und Probleme zu beheben, etwa rund um die Reifen-Performance.

Changelog F1 Manager 22 v1.6

Now available on all platforms across PC, Xbox, and PlayStation.


  • Further adjustments to AI teams’ behaviour when signing reserve drivers


  • Fixed Alpha Tauri livery appearing offset from car body
  • Fixed issue with livery appearance on Scuderia AlphaTauri and Oracle Red Bull Racing cars

Car Parts and Development

  • Fixed issue causing any newly-fitted gearboxes to incorrectly inherit the wear/damage levels of the previous gearbox
  • Reduced car performance impact of adding ‘Focus’ to new part designs


  • Fixed instances of floating tyres appearing during some cutscenes
  • Fixed issue causing the cutscene camera to sometimes appear underground
  • Fixed issue that caused commentary to mention drivers being at the front of the grid, when they were at the back of the grid

Pit Stops

  • Fixed visual issues when a team ‘double stacks’ their pit stops

Player Profile

  • All-time records for the highest ever income in a season, and the highest ever team rating, are now stored in-game

Race Simulation

  • Fixed the issue of incomplete laps times being included when looking for the fastest qualifying lap
  • Fixed an issue causing cars to repeatedly teleporting back to the garage after a DNF
  • Yellow flags will no longer be shown for cars already returned to the garage after the chequered flag
  • Fixed issue where drivers who had only completed their out lap are listed at the top of the standings after a Practice session
  • Further balancing of potential track incidents at Zandvoort
  • Fixed an issue causing tyres to be treated as ‘fresh’ tyres when comparing the lap time and ‘life time’ in Qualifying options screen 


  • Fixed crash that could occur when attempting to launch the game on PC
  • Fixed hard lock that could occur during the ‘lights out’ sequence at the start of a race
  • Increased performance when advancing time when playing later seasons
  • Fixed a softlock in onboarding if the Race Preparation tutorial is started whilst the car part fitting tutorial is in progress
  • Fixes for instances of a soft lock that could occur during replays

Quelle: Frontier Dev.