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  1. vRacingnews - der Newsblog rund um Simracing & Rennspiele
  2. Simracing (4 Wheels)
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  • rFactor 2 | Studio397 hat das Build 1121 released

    • thedoctor
    • September 4, 2020 at 7:55 PM
    • 422 Views
    • 0 Comments
    • 4 Minutes
    New

    Gran Turismo 7 | Luxusmodehaus Bulgari hat ein Auto für Gran Turismo entworfen

    • December 3, 2023 at 8:43 PM
    • 168
    • 0
      • Ankündigung
    Das italienische Luxusgüterunternehmen Bulgari hat gerade sein Konzeptauto Vision Gran Turismo im Rahmen einer neuen Zusammenarbeit mit Polyphony Digital beim GT World Finals in Barcelona, ​​Spanien, vorgestellt.
    New

    GTRevival | Einige Cockpit-Renderings des Lister Storm GT veröffentlicht

    • December 1, 2023 at 9:07 PM
    • 294
    • 0
      • Preview/ Teaser
    Ian Bell, CEO von Straight4 Studios, hat ein Bild getwittert , welches das Lister Storm GT-Cockpit aus verschiedenen Blickwinkeln zeigt, das in einer scheinbar 3D-Modellierungssoftware gerendert wurde.
    New

    Forza Horizon 5 | "American Idol" läutet den nächsten Season-Wechsel ein

    • November 30, 2023 at 10:32 PM
    • 233
    • 0
      • Infos
    Die letzte Woche der einmonatigen Hommage von Forza Horizon 5 an das amerikanische Automobil steht vor der Tür, da die Frühlingssaison die vierte Woche markiert.
    New

    iRacing | Regen in iRacing verzögert sich bis mindestens März 2024

    • November 30, 2023 at 9:58 PM
    • 227
    • 0
      • Infos
    Jüngste Spekulationen wurden unerwartet durchkreuzt, da sich der Regen in iRacing verzögert. Das sagt der ausführende Produzent Greg Hill, der sich in den offiziellen Foren über ein Update informiert hat.
    New

    AMS 2 | Reiza veröffentlichte heute das Update v1.5.3.4 für Automobilista 2

    • November 29, 2023 at 9:27 PM
    • 232
    • 0
      • Update
    Die Reiza Studios releasden heute ein "ergänzendes" Update zum letzten Release v1.5.3.2 welches einige Verbesserungen und Korrekturen mit sich bringt.

    Studio 397 hat Build 1121 seines Rennsimulators rFactor 2 bereitgestellt. Dieses neue Update enthält zahlreiche Korrekturen und Verbesserungen an der Benutzeroberfläche, Modding-Support, Grafiken, Multiplayer, Broadcast-Overlays und mehr.

    Changelog rFactor 2 Build 1121

    User Interface


    • Added key binding for hide cursor. This is useful when running the in-game overlays and doing a broadcast to a capture card that insists on showing your cursor otherwise.
    • All replay controls can now be custom assigned in the controller tab. By default, all replay controls are mapped to the same defaults unless re-assigned.
    • Added a first-time startup wizard. For now, only has name and nickname fields. This will be extended.
    • Added player area in the main UI. For now, only has name and nickname fields.
    • In the showroom, we now check for upgrades on page load and do not show info if there aren’t any.
    • Disabled select button in the list layout for category items. When switching from the grid or thumbnail layout to the list layout, and having a “category” item selected, the select button would be available and would glitch things when clicked.
    • Clear car configuration info when viewing a “category” item.
    • Updated the pop-up layout and styling.
    • Renamed event screen “Drive” button to “Passenger” when in multiplayer spectator mode.
    • Made transitioning to packages area page smoother:

      • Get packages after the page has loaded to avoid blocking.
      • Show a pop-up message while getting packages.
      • Use a dark grey background during switching to the page.

    • Enabled a chat message for single-player admin commands.
    • Fixed a game crash when switching sessions.
    • Fix accessing garage data properties if data is not available.
    • All controller profiles are updated. This fixes various issues when using ‘Detect’ on a first-time hardware setup.
    • We have new controller profiles for:

      • Simucube 2 Sport;
      • Simucube 2 Pro;
      • Simucube 2 Ultimate;
      • Logitech G923 PlayStation 4 and PC;
      • Logitech G923 Xbox One and PC;
      • VRS OSW;
      • XBOX One Controller For Windows.

    • Added “PlayerFileOverrides” to various profiles to ensure proper driver aids are enabled/disabled on the first-time wheel detect.
    • Added use thread “true” for all profiles.
    • Ensured that the “920 workarounds” is set to “false” on all non-Logitech profiles.
    • Fixed profile naming and removed redundant profiles.
    • Fixed stuck ‘look left’ on the TS-XW profile.
    • Thrustmaster F1 wheel Integral profiles: Fixed all mapping conflicts: T-GT, TS-PC, T500 RS, TS-XW.
    • Thrustmaster Racing wheel profiles: Fixed all mapping conflicts: T-GT, TS-PC, T500 RS.
    • Thrustmaster F1 wheel Integral profiles: Fixed all mapping conflicts: T-GT, TS-PC, T500 RS, TS-XW.
    • Thrustmaster Racing wheel profiles: Fixed all mapping conflicts: T-GT, TS-PC, T500 RS.
    • Added correct max torque to Fanatec CSW v1, v2, V2.5, and Direct Drive profiles.

    Modding Support


    • Published a ton of new information about modding for rFactor 2 on the documentation website.
    • Large update to modding documentation will full documentation on PBR material system, dedicated Development Tools section, and more.
    • First official release of 3ds Max 2021 Plugins.
    • First official release of Material Editor.
    • First official release of Maps Converter Tool.
    • Added Loch Drummond (PBR Track) to ModDev.
    • Added ability to disable auto albedo correction on pre-PBR shaders.
    • Added ability to choose cube Fresnel default settings on pre-PBR car body shader.
    • Corrected Deformable Tire shader naming in Max Plugins.
    • Exposed Atmospherics section in Wet file to configure Haze and other settings.
    • Updated ModDev to use the main game HUD.
    • Added ability to save preset positions in the Scene Viewer.

    Graphics


    • Added new pit exit marshal textures, thanks to Alessandro Micali!
    • Small refactor of glare settings in PostFX
    • Many other minor tweaks to various shaders and settings.

    Multiplayer


    • Significantly improved logging for multiplayer sessions.
    • Fixed race conditions in our low-level socket node list.
    • Increased the size of an internal array to accommodate all possible cars in a session.
    • Fixed an issue where not just the server would send out node reordering messages.
    • Changed some very “spammy” log messages.
    • Fixed several crashes where some code would reference invalid data.
    • Added descriptive names to all threads.
    • Improved the handling of an application crash to ensure logs get flushed.

    Broadcast Overlays


    • Made qualifying box sector colors correspond to the best lap sectors instead of the absolute best sectors.
    • Added fallback for drivers with no last name set.
    • Added drop-down in the control panel to select overlay configuration.
    • Made replay transition follow the configured series color.
    • Added an option to show more data in tower field 4 (gap to next, number of pit stops).
    • Added an option to automatically enable the race update box when the timing box is enabled.
    • Fixed pit timer getting stuck after leaving the pit lane.
    • Fixed displaying of gaps to leader/fastest lap time in tower and banner.
    • Extended field 2 data with the manufacturer and team logo.
    • Added turning lap time green or purple in the qualifying box after the lap.
    • Added option to minimize boxes in the control panel.
    • Fixed starting order not working with multiple events.
    • Fixed replay jumping to the wrong time.
    • Cleaned up the CSS to make it easier to make changes in the custom.css.
    • Added a replay marker button to mark replay events.
    • Updated team name and car number to use the entries from the .VEH file.
    • Added mixed/overall standings option.
    • Added an option to toggle between driver name, team name, and description.
    • Made b-roll a standalone element.
    • Added option to condense tower by hiding fields 2 or 3.
    • Fixed schedule slide date comparing.
    • Added an option to start the overlay in multi-class or single-class mode.
    • Updated banner behavior based on the selected car class (or mixed/multi-class mode).
    • Rearranged control panel.
    • Known issue: tower animation flickers when swapping pages.
    • Previous Article rFactor 2 | Neues BoP-Update für die GTE-Klasse released
    • Next Article rFactor 2 | Bentley Continental GT3 2020 für kommende Woche als Release angekündigt

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