AMS 2 | Reiza veröffentlichte das Update v1.1.1.0 von Automobilista 2
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thedoctor -
February 16, 2021 at 7:51 PM -
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5 Minutes
Das große Januarupdate fügt den Ginetta G40 der GT5-Klasse und der eigenen G40-Cup-Klasse hinzu, bringt einen weiteren Schub an substanzieller Physik, KI-Entwicklungen, allgemeinen Korrekturen und Verbesserungen sowie ein bedeutendes Update der LiveTrack-Funktionalität.
Changelog Automobilista 2 (AMS 2) v1.1.1.0
CONTENT
- Added Ginetta G40 to GT5 series
- Added Ginetta G40 Cup series
GENERAL
- LiveTrack now maintains rubber state between sessions.on a race weekend (rather than resetting to a "green" track at the start of every session)
- Reduced base grip from a green track & increased grip range to max grip state
UI & HUD
- Added option for German localization
- Fixed wrong description on 'Edit HUD' menu option
- Adjusted size and layout of ICM strategy menu to make current strategy more readable
- Fixed scrollbar on Start Championship list
- Fixed incorrect heavy fog icon
- Fixed Race sessions showing practice length on lobby detail page
- Fixed Add session start time to lobby detail page
- Remove stray icon from formation lap info HUD element
- Fixed text alignment of Retired/Pit indicator on replay/spectator leaderboards
- Added missing translations for some recently released tracks
- Added missing Edit Hud Description, Drive layout, FFB Damping translations
- Fixed PIT text overflowing container on HUD leaderboard in some languages
- Fixed issue where simulate/retirement screen could become unresponsive when choosing no during exit confirmation.
- Adjusted loading screen gradient to provide more positive feedback at lower levels
- Added leaderboard class icon for GT40Cup, Group A, JCW, TC60
PHYSICS
- Further differential & driveline fine tuning; further reduced crankshaft mass (reduces overall engine inertia); reduced axle shaft mass & slightly reduced wheel bearing losses (slightly increases top speed & improves differential functionality)
- Further tire tread adjustments for all cars (generally less speed sensitivity, slightly sharper peak slip angles)
- Revised tire grip falloff rates when under and over optimal operating temperature, & added rates to several tires that didn´t feature substantial falloff rates
- Further revisions to rain tire compounds
- Slightly reduced efficiency of slicks on wet surface
- Slightly increased tire automatic preheating ratio before race starts
- Adjusted optimal temperature ranges for carbon & steel brakes
- Adjusted brake heating & cooling rates for all cars
- GT3 cars now use steel brakes instead of carbon ceramic
- Revised Kart / superkart physics (tires, driveline)
- Fixed errors in front tire tread for Fusca Classic FL
- Fixed error on Super V8 Hard tire compound
- Replaced Roco tire physics to better match the one from its P3 opponents
- Slightly adjusted F-Classic G3M1 torque curve
- Moved default brake bias slightly rearwards for F1 cars, Porsches, P1 cars (require setup reset)
- Minor Procar Group A, Caterham, Porsche Cup & Superkart revisions (require setup reset)
- Minor F-V10 G1 / Mclaren MP4-12 aero corrections to front wing yaw & pitch sensivity
- Minor adjustments to default FFB (communicates rear end better from vehicle yaw rate developing on turn in and countersteer on rear tyres sliding)
- Improved FFB damping function: it´s now non-linear with very little effect in small /slow steering inputs, more on really fast & bigger inputs
- Reduced effects of tire flatspots on FFB
AI
- Added parameter to callibrate AI traction off the line on a wet surface vs player
- Added parameter to control how far ahead AI cars factor lapped cars ahead per type of car
- Adjusted AI performance on wet (both on slicks and wet tires), correcting some generally large discrepancies in each case
- General AI performance callibration pass for all cars
- Further adjustments to AI throttle application for various cars
- Further adjustments to AI aggression scalars per car
- Further reduced AI lateral jerkiness/weaving/abruptness
- General AI callibration for various cars
- Bumped AI aggression scalars, reduced AI extra awareness with human scalars to better exploit latest AI code developments & better raceability
AUDIO
- Sprint Race: Improved off-throttle pops, further polished engine sound loops
- Caterham Academy: Improved off-throttle pops, further polished engine sound loops
TRACKS
- Spa: Minor art pass
- VIR: Rebuilt collision walls to latest tandards; fixed disappearing pit guy for north pitlane layouts
- Velo Citta: Added terrain shadow casters; minor corrections & fixes
- Hockenheim: Reduced road mesh noise; Minor bug fixes; Updated TV cameras & added VR cameras to all layouts
- Reduced road mesh noise for Goiania, Jerez, Velopark
- Interlagos Historic: Minor bug fixes
- Cascais: Reduced road mesh noise, Fixed a few LOD pop issues
- Montreal Modern:Reduced road mesh noise; minor bug fixes
- Brands Hatch: Reduced road mesh noise; minor bug fixes
- Spielberg:Reduced road mesh noise, minor bug fixes
- Adjusted drone animations & removed excessive number on some tracks
VEHICLES
- Added 8 new Chevette skins (10 in total)
- Added street tire tread for external model of Camaro SS, McLaren F1, Ultima GTR, Copa Fusca, Opala 79 and Opala OldStock
- Corrected headlights effect for Mclaren F1 GTR & BMW M6 GT3
- Fixed kart LODs to avoid visible opponents legs popping
- Further brake glow range adjustment to better match physics heating & cooling rates
- F301 and F309: Improved cockpit windshield glass material and rain drops
- Sprintrace: Added boot and wing to cockpit
- Mini: Fixed wipers not working in cockpit view; Improved cockpit carbon material
- Further adjusted backfire parameters (less backfiring when lifting off throttle)
- Added visible onboard brake glow for cars with visible brake discs from cockpit
- Gol Classic B: Corrected wrong number #94 now #65; 3 teammate skins added
- Ginetta G40 Cup / GT5 livery updates to #05 #10 #28 #32 #38
- Porsche 991 Cup 2: Fixed small glitch in cockpit model
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