iRacing | 2021 Season 4 Patch 3 inkl. neu gestalteter Strecke Phoenix
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thedoctor -
October 30, 2021 at 7:06 PM -
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3 Minutes
Während das Layout der Strecke selbst weitgehend gleich bleibt, sind der Boxenbereich und die Start-/Ziellinie anders, was bedeutet, dass es in jeder Hinsicht eine neue Strecke ist (iRacing sagt, dass sie sie auch neu gescannt haben).
Aber verwirrenderweise hat man sich dazu entschlossen, das Phoenix von 2012 komplett zu streichen, anstatt es in die Kategorie "Legacy" aufzunehmen. Das allein stört mich nicht sonderlich, aber was mich ein wenig ärgert, ist die Tatsache, dass dies bedeutet, dass niemand mehr seine mit der 2012er-Version aufgenommenen Replays ansehen kann - niemals. Sie sind jetzt einfach nutzlose Dateien.
Changelog iRacing 2021 Season 4 Patch 3
iRACING UI
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Home Page
The Season and Week display has been moved to the right side of the page.
Licenses
Clicking on your licenses at the top-right now opens the Licenses page.
Current Series
Fixed an issue where the icon for Road Course was incorrect.
Time Attack
Resolved an issue where registering for a Time Attack Session could cause an unexpected error to occur.
SIMULATION
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AI Racing
AI Racing is now available at Phoenix Raceway!
AI Drivers have improved their pitting skills at Rockingham Speedway.
Cameras
Fixed an issue where the focus depth decrease key-step could cause it to jump an inconsistent amount.
Spotter
Fixed a grammar issue about your gas.
CARS
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ARCA Menards Chevrolet Impala
iRacing setups have been updated.
Dirt Sprint Car
(ALL) – Engine power and torque have been increased.
(ALL) – Tire parameters have been adjusted slightly.
(ALL) – Aerodynamic parameters have been overhauled and improved.
– – These changes resolve a pitch sensitivity issue.
– – All wing sensitivities have been adjusted to better reflect real world setups.
– – Wing angle ranges have been adjusted.
(ALL) – Opponent vehicle settings have been adjusted to reduce the visual warping that could sometimes be seen.
(ALL) iRacing setups have been updated.
NASCAR Cup Series Class Cars
Aerodynamic shifting in draft at super speedways has been reduced, especially for oversteer.
iRacing setups have been updated.
NASCAR Gander Outdoors Series Class Trucks
iRacing setups have been updated.
NASCAR Next Gen Series Class Cars
iRacing setups have been updated.
NASCAR Xfinity Series Class Cars
iRacing setups have been updated.
TRACKS
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Daytona International Speedway
Collision parameters for the tire island have been improved.
Hickory Motor Speedway
Track checkpoints have been updated to prevent course cutting.
Penalties for course cutting have been increased.
Hungaroring Circuit
Collision parameters for the tire bundle at pit entry have been improved.
Visibility settings for brake markers have been improved based on camera distances and graphics settings.
Lanier National Speedway
Visibility settings for a variety of objects have been improved based on camera distances and graphics settings.
Oran Park Raceway
A gain-time penalty has been added for leaving the race track and using the off-track road prior to the bridge.
Phoenix Raceway
NEW AND FULLY UPDATED TRACK!
– – Phoenix Raceway has been fully updated with brand new scan data fresh from 2021!
This 2021 version completely replaces the previous 2012 version.
– – The 2012 version has been retired with this deployment – only the 2021 version is now available.
– – All users who previously owned the 2012 version have been granted ownership of the 2021 version for free!
Add this brand new version of Phoenix Raceway to your digital landscape from the iRacing Store here: https://members.iracing.com/membersite/mem…il.do?trkid=418
Sebring International Raceway
(Club) – Pit stall locations have been adjusted slightly.
South Boston Speedway
Collision parameters for pit barrels have been improved.
Visibility settings for pit barrels have been improved based on camera distances and graphics settings.
Talladega Superspeedway
Closed a gap in the Turn 2 SAFER Barrier.
Weedsport Speedway
Visibility settings for a variety of objects have been improved based on camera distances and graphics settings.
Quelle: iRacing.com
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