iRacing | Patch 3 der 2022 Season 1 veröffentlicht
-
thedoctor -
February 11, 2022 at 7:09 PM -
899 Views -
0 Comments -
6 Minutes
Das neueste Update ist mit 228 MB ziemlich kompakt, wenn du alles herunterlädst, aber es gibt einige nützliche Verbesserungen, die mit iRacing 2022 Season 1 Patch 3 kommen. Und ihr müsst die Mindestanforderungen installieren, bevor ihr wieder auf die Strecke gehen könnt.
Ein Großteil der Verbesserungen betrifft die Benutzeroberfläche und das Backend der Simulation, einschließlich der Unterbrechung der Live-Daten, die von der Benutzeroberfläche verwendet werden, wenn du bereits in den Simulationsmodus eingetreten bist, um an einem Rennen teilzunehmen. Dadurch werden die PC-Ressourcen weniger belastet. Außerdem wurde das neueste EasyAntiCheat SDK aktualisiert und die Timeout-Periode erhöht, so dass es weniger Probleme gibt, wenn man auf ein Rennen wartet.
Die meisten Änderungen an den Autos sind relativ geringfügig, mit aktualisierten Setups für den Lotus 49 und geänderten Schadenseigenschaften für den Porsche 911 GT3 Cup. Die wichtigsten Änderungen sind einige größere Getriebe-, Aero- und Setup-Updates für die NASCAR NEXT Gen Class-Fahrzeuge sowie die Behebung von Problemen mit dem Mercedes-AMG F1 W12 E Performance, die es Spottern ermöglicht, Brake Magic zu aktivieren und den MGU-K-Einsatzmodus zu ändern.
Außerdem hat das MX-5 Cup-Auto jetzt aktualisierte Schadenshalterungen, die verhindern sollten, dass kaputte Teile für den Rest des Rennens neben dem Fahrzeug liegen bleiben. Bei den Änderungen an den Strecken ist vor allem zu beachten, dass das Überspringen des Bus-Stopps in Watkins Glen nun mit einer höheren Strafe belegt wird.
Changelog iRacing 2022 Season 1 Patch 3
iRACING UI
--------------------------------------------------------------
Connectivity
When you enter the Simulator, some of the UI's live data will be paused until you exit the Simulator, manually resume the live data, or take a navigation action within the iRacing UI. Pausing this live data will reduce the system resources the iRacing UI consumes on your machine while you are using the Simulator.
Official Series
Resolved an issue in the Series Season schedule where selecting a car from the Car Selection dropdown was causing some images from the schedule to appear over the dropdown selections.
Hosted Racing
Resolved an issue where Warm Up time for a Heat Race could not be set to 0.
Team Racing
Added an additional tooltip to the Team Driver Registration table that displays to the user that all available team drivers have been added. This is specifically to handle the default Team case of a single driver on a default team.
Tooltips and descriptions of the Fair Share requirements for Team Racing have been updated for clarity.
Fixed an issue where a team member without the required license to drive in an event was unable to register as a crew member.
SIMULATION
--------------------------------------------------------------
EasyAntiCheat
The EasyAntiCheat SDK has been updated to the latest version.
The timeout period for the initial Simulation loading phase has been increased to reduce the likelihood of experiencing a timeout or failure to load the Simulator error. This could occur if the download of some cheat-prevention information was proceeding very slowly.
Rendering
Fixed an inconsistent issue where all car paints could appear as though they were mixed with a brown or grey pigment when using Low Quality Shaders.
Spotter
The logic for the fuel calls has been updated.
Some new fuel spotter calls have been added:
- - A reminder to pit for fuel when you are low, in Races only.
- - A reminder to get some Practice laps in for a valid fuel usage estimate, in Practice or Test Sessions only, and only if the driver has no fuel data from previous sessions and the event is not Fixed.
- - A message that fuel usage data has been collected, after more than one valid lap has been completed.
- - A message about your gridding fuel status, if you have enough to finish or if you’ll need more.
Fixed an issue with the spotter’s gridding message.
CARS
--------------------------------------------------------------
Chevrolet Corvette C8.R GTE
Fixed an issue for the Simulator interface and paint shop models where the rear tires were misaligned.
Dallara IR18
Fixed an issue where the translucent aeroscreen glass was using the incorrect shader, making it darker.
Global Mazda MX-5 Cup
Damage mount locations have been updated.
- - This fixes some issues where car parts could appear to be floating when damaged, such as side mirrors and lights.
Lotus 49
iRacing setups have been updated.
Mercedes-AMG F1 W12 E Performance
Fixed an issue where Spotters were able to engage Brake Magic.
Fixed an issue where Spotters were able to change the MGU-K deployment mode.
Fixed an error with a logo on a paint pattern.
NASCAR Cup Series Class Cars
Drafting parameters have been adjusted slightly.
- - This should provide for a bit more tandem speed.
NASCAR Gander Outdoors Class Trucks
iRacing setups have been updated.
NASCAR Next Gen Class Cars
Final drive ratios have been updated.
Drafting parameters have been adjusted slightly.
- - This should provide for a bit more tandem speed.
iRacing setups have been updated.
NASCAR Xfinity Class Cars
iRacing setups have been updated.
Porsche 911 GT3 Cup (992)
Vehicle damage properties have been adjusted to address observations that front-to-rear impacts resulted in excessive rear wheel damage and negligible front-end damage.
SCCA Spec Racer Ford
Fixed an issue where the driver model was using the incorrect helmet type.
TRACKS
--------------------------------------------------------------
Charlotte Motor Speedway
(Roval) - Removed a mysterious floating white arrow above the track in Turn 3 that could only be seen from certain camera angles.
Circuit of the Americas
The main grandstand should no longer disappear, regardless of graphics settings.
(Grand Prix) - Fixed a course cut.
(West) - Fixed a course cut.
Daytona International Speedway
Some objects have had their graphics settings visibility parameters improved.
Lånkebanen (Hell RX)
Track maps have been updated.
Los Angeles Memorial Coliseum
A variety of environment updates have been completed, including: archway details, the scissor-lift, advertisements, flags, SAFER barriers, the tunnel, grandstand sections, and banners.
The torch flame is now reserved for Race events to maintain the proper level of epicness.
Environment lightmaps have been updated.
Nürburgring Nordschleife
Updated a curb on the inside of the left turn after Bergwerk.
Phoenix Raceway
(Oval w/open Dogleg) - Fixed an issue with this track config name not appearing correctly in the in-SIM interface.
Suzuka International Racing Course
(West) - The number of pit stalls has been reduced to 13, eliminating the pit stalls behind the pit building.
Patched a large seam on the hillside that could be seen when the grandstands were set to low detail.
Fixed an issue where a fence on the back-side of a pit building had an oversized collider.
Watkins Glen International
(Cup & Boot) - The penalty for skipping the Bus Stop has been made more severe.
Pace Car speed has been increased slightly.
[Legacy] Daytona International Speedway - 2008
(Rallycross Long & Rallycross Short) - Fixed an issue where a portion of pavement appeared translucent.
Comments