AMS 2 | Reiza hat den ersten Release Candidate der v1.4.3.0 veröffentlicht
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thedoctor -
October 30, 2022 at 9:06 PM -
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8 Minutes
Ein neuer Release Candidate-Build von Automobilista 2 ist jetzt als Beta-Version auf Steam für alle verfügbar, die das neue Update vor der offiziellen Veröffentlichung in den kommenden Tagen testen möchten.
AMS2-Benutzer können jetzt den neuesten Release Candidate auswählen, derzeit V1.4.3.0 build 2185 - um auf diesen Build zuzugreifen, rechtsklicken Sie auf Automobilista 2 in Ihrer Steam-Bibliothek, gehen Sie auf Eigenschaften -> Beta und wählen Sie den "ReleaseCandidate"-Zweig für das Dropdown-Menü.
Dieser Build enthält noch nicht die Corvette GTP oder den Indianapolis Motor Speedway, obwohl beide voraussichtlich rechtzeitig zur offiziellen Veröffentlichung enthalten sein werden.
Changelog Automobilista 2 (AMS 2) v1.4.3.0 RC1
CONTENT
- Added Spa-Francorchamps 1970 to Spa-Francorchamps DLC
- Added Short Oval & Speedway configurations for Opala 1986 Stock Car, Stock Car Omega, Copa Montana, Super V8
- Added Low Downforce variants for all GT1 & Group C cars
GENERAL
- Fixed poor performance issues in Time Trial mode
- Fixed vehicle name disappearing after toggling from class list mode on pre race leaderboard
- Made mandatory stop available in timed races as a user option; Added separate counter for valid mandatory stops; Fixed time+1lap races allowing mandatory stops in last lap; Mandatory stops must now be completed as far as pit exit trigger to count as valid (effectively preventing valid mandatory stops in last lap of a timed race with no extra lap)
- Fixed bug where sometimes the real weather from previous session would load in current session in championship mode & made default championship race distance scaling 100%
- Fixed some users having ABS/TC/SC forcibly disabled in multiplayer lobbies that have the force realistic driving setting enabled
- Adjusted logic to help prevent incorrectly switching to 'build/off' ERS mode when driving on wide but legal exit curbs in Qual/TT sessions and adjusted auto logic to always use Qual mode in TT
- Addressed an issue that could lead to default red vehicle skins for users with very large custom FFB scripts
- Vehicles no longer spawn with engine running in garage
- Updated Logitech and Fanatec SDKs
- Fixed default axis mapping for Logitech G29 & G923
- Added Logitech G PRO Wheel preset
- Added preset buttons for Fanatec Generic controller profile
- Fixed Proximity Arrow Logic to correctly display nearest Opponents
- FFB: Fixed for potential hard pull in FFB with new lock stops implementation; Removed lockstop code from them as this is now handled outside of scripts
- FFB: Added new Functions for use in FFB script, adjusted Default & Default+ profiles to improve lockstops, (now acting outside of usable steering range) FFB SCRIPTS: Exposed rear wheels "slide" & "stretch" metric to ffb script; Changed "offtrack" collision metric to "crashing", added additional crash metric "spinning"; Added wheel vertical G's metric for all 4 wheels
- Full Course Yellow: Made it easier to give back illegal overtakes to AI during full course yellow; Prevented a issue where more than one AI would overtake the player to regain position when only one AI should; Fixed some false positives and false negatives related to detection of offroad vehicles that you are allowed to overtake during full course yellow; Extended full course yellow HUD element to include name of driver to follow; Forced display of driver label for the driver a player should follow under full course yellow. Adjusted height of driver labels and their scaling when close to the camera; Allowed the leader to slow down more progressively during full course yellow; Increased the speed limit for the leader a few meters before the end of full course yellow; Added driver label for the car a player needs to follow under FCY; Fixed disconnected clients continuing to trigger double yellow and full course yellow events in some cases
- Made vehicle adjustment messages visible in all HUD modes (seat adjustment/Brake bias setting etc)
- Adjusted pitstop times for all series for more accurate pitstop losses: Reduced time car is hold when there is no service & for adjusting tire pressure; Reduced time crew takes to get to the car; Reduced chances of crew making a tire change error & time lost due to an error; reduced time it takes to fix front aero damage
UI & HUD
- Added Radar HUD Gadget (customized HUD layouts may need re-adjusting)
- Fixed leaderboard container incorrectly sized.
- Fixed missing localisation of cockpit config description
- Added weight jacker to In-Car Menu
- Fixed LIVETRACK PRESET option label not localised
PHYSICS
- Further physics developments for F-Trainers (both), F-Vee, Opala (all), Caterham (all)
- Extensive revisions to Karts´ tire & chassis (all models)
- Minor tire tread adjustments to Copa Classic FL, F-Classic Gen2 Soft compound
- Minor thermodynamics fine-tuning to various tires
- AMDM: Add random-only fuel leak with physics integration; Enabled AMDM for GT1 class
- Revised suspension damage and wheel stress-induced loose wheel failure
- Decreased RPM based engine wear slightly for F-V10 (both gens) & F-Reiza
- Revised clutch wear rate on Omega and C3R clutches; Revised temperature ceiling on all carbon clutches (GT1/GTE/GT3, Super V8, most high end open wheelers and prototypes)
- Revised engine heating and cooling for all Caterhams, karts & superkart
- Copa Truck: Added function to cut 1st gear as per real trucks (1st gear is no longer available now rather than just being same as 2nd)
- F-V10 Gen1: Revised aero; Stiffened 3rd spring front dampers; Reduced FFB pneumatic trail
- F-V10 Gen2: Minor aero revisions; Stiffened 3rd spring front dampers; Reduced FFB pneumatic trail
- F-Retro Gen1: Adjusted rear wing base downforce; Minor tire tread adjustment
- F-Retro Gen2: Adjusted rear wing base downforce
- F-Vintage (all models): Minor aero revisions: Raised default final gear for Cosworth-powered cars; decreased engine high RPM wear
- Cateham 620R: corrected rear damper rates asymetry
- McLaren 720S GT3: corrected rear toe default setting
- Porsche GTE: Corrected fuel tank size
AI
- Improved AI simulated times when sessions are skipped to much more accurate times (currently for the following class/vehicles (non oval variants): ARC, Caterham 620R, Caterham, Academy, Caterham Superlight, Caterham Supersport, Copa Montana, Copa Trucks, DPi, Formula 3, Formula Classic Gen1-3, Formula Reiza, Formula Retro Gen1-3, Formula Ultimate 2019, Formula Ultimate 2022, Formula USA 2022, Formula USA Gen1-3, Formula V10 Gen1-2, Formula V12, Formula Vintage Gen1-2, G55 Supercup,Group A DTM, Group C, GT Open, GT1, GT3, GT4, GT5, GTE, M1 Procar, Mini JCW, Oldstock Race, P1-P4, Porsche Cup, SprintRace, Super V8
- AI now actively pursues draft of other cars and is more appropriately affected by turbulence from the car ahead
- Reduced likelihood of AI deciding to do more stints than needed on races with accelerated fuel consumption
- Fixed an issue where the AI would pit for fuel very near the end of a timed race needlessly
- Fixed case where the AI could run out of fuel if the pit box was occupied
- Added a small amount of per-vehicle variation to the AI starting fuel in oval races
- Changed behaviour of AI in P/Q sessions to make weather related tyre pit stops immediately instead of delaying until the end of their current stint
- Fixed a bug where AI could enter into hotlap instead of outlap behaviour immediately after leaving the pits in P/Q
- Fixed an issue that caused the AI to make a 45 degrees movement on standing starts on some combos
- Fixed AI not making decision to pit soon enough in mandatory stop races on circuits where pit entry starts before last sector
- Fixed AI sliding sideways on banked roads while sitting on grid before race start, which would lead to AI taking drive through penalties for false start
- F-Vintage: Adjusted behavior for safer & more consistent driving
- Made AI more willing to overtake another AI that is trying to retire
- AI calibration pass for Caterhams, F-V10 Gen1, F-V10 Gen2, Copa Classic FL, Copa Truck
- Monza 1991: Rework AI lnes & performance
AUDIO
- Added engine blown sound effect
- Fixed missing internal audio for AI on Lotus 23 and Corvette C8R. Metalmoro MRX P4
- Small adjustment to wall reflection delay.
- Fixed a bug where reflected engine sound would not be altered by Player engine volume slider.
TRACKS
- Adjusted bumpines of razor, flat & grooved curbs for all tracks
- Spa-Francorchamps 2022: Fixed missing dynamic physics (source of bug causing cars not have visual damage); Minor changes to static vehicle placement; Adjusted amplitude of exit curb at Paul Frere
- Fontana: Fixed AI crashing into tire bundles (apex barrier) during rolling start and/or formation lap
- Kansai: Corrected garage door numbers
- Granja Viana: 2022 layout adjustments, optimization art pass, wet track mapping fixes
- Interlagos Kart: Re profile uneven surface at layout junctions in physical mesh; Fixed pit mechanic clipping garage door frame; Minor graphical adjustments
- Londrina Kart: Corrected curb physics and sound for slotted curb type; Fixed an abnormal bump in a curb end; Adjusted TRD garage depth Rebuild tire wall collision; Added missing kart racecon building collision
- Ortona: Fixed pit garage tents hidden in some sessions; Smoothed some abnormal terrain; Minor graphical adjustments; Changed cone type layout
- Velopark: Fixed 3rd sector trigger location causing pitstop in-lap not to count
- Silverstone Natl: Smoothed an abnormal bump in the pit exit road
- Adelaide: Removed armco barrier at T8 exit
- Buenos Aires: Fixed collision at the outside concrete wall along the start finish straight
- Monza 1991: Fix a camera clipping terrain and increase the near clip plane range
- Silverstone 1975: Fixed flickering in pit lane camera(s)
- Spa-Francorchamps 2022:
- Nurburgring: Adjusted corner bollard location
- Cascavel: Add track cut cheat block to pit lane entrance
- Track Cameras : Added Donington GP and National VR cameras; Added Kyalami Historic VR cameras
VEHICLES
- Copa Truck (All Models): Added Damage models and damaged dangling parts; Revised collisions; Fixed rear tyre animation skin
- Corvette C8R: Fixed livery override material for fresnel and spec maps
- Mitsubishi Lancer R & RS: Corrected window textures added for livery overrides
- F-Vintage Gen1: Added Damaged and dangling parts; Revised collision
- F-Vintage Gen2: Added Damaged and dangling parts; Revised collision
- F-Retro Gen1 (All Models): Added Damaged and dangling parts; Revised collisions
- F-Retro Gen2 (all models): Added Damaged and dangling parts; Revised collisions
- F-Retro Gen3 (all models): Added Damaged and dangling parts; Revised collisions
- F Vee (both): Added Damaged and dangling parts; Revised collision
- Ultima GTR: Fixed water gauge issue
- F-Ultimate 2022: Fixed the DRS wing animation on the low downforce variatiant
- Lotus 49C: Fixed the AO on the front left wheel in the cockpit view
- Mini Cooper 1965 Classic B: Entry added for livery overrides
- McLaren F1 GTR: Fixed raindrops wiping bug
- Porsche GT1 98: Adjusted gear lever animation
- User Livery Overrides: Added 3 new metallic materials
- Copa Montana: Fixed cockpit mirror issue
- BMW M1 Procar: Fixed gauges glow
- Mercedes CLK: Fixed incorrect mapping in rightside mirror; Corrected glass material correction
- Brabham BT44: Added rear light
- Kart Shifter: Corrected engine model
- Adjusted driver LODs to avoid driver parts popping off at relatively short distances
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