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    1. vRacingnews - Der Newsblog rund um Simracing & Rennspiele
    2. Simracing (4 Wheels)
    3. RENNSPORT

    RENNSPORT | Beta v1.6.0 fügt Audi RS3 LMS, Hyundai Elantra N, Road Atlanta und Daytona hinzu

      • Update
    • thedoctor
    • November 25, 2023 at 10:41 PM
    • 1,125 Views
    • 0 Replies
    • 7 minutes

    Competition Company hat ein Update für die Rennsport-Beta bereitgestellt, das eine sehr gute Anzahl an Korrekturen und Optimierungen enthält und außerdem den Audi RS3 LMS, Hyundai Elantra N, Road Atlanta und Daytona International Speedway hinzufügt.

    Reading Time: 7 minutes

    Der Build bringt außerdem rollende Starts, aktualisierte Physik und mehr.

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    Changelog RENNSPORT Beta v1.6.0

    General Fixes

    Fixed random physics crashes when joining servers

    New content

    Tracks
    Added Michelin Raceway Road Atlanta (GP layout)
    Added Daytona International Speedway® (Road Course layout)

    Cars
    Added Audi RS3 LMS
    Added Hyundai Elantra N

    Physics
    Reworked driving behavior of all GT3 cars
    Reworked driving behavior of Praga R1
    Reworked driving behavior of Porsche 911 GT3 Cup (992)
    Improved physics thread code to fix some problems with inconsistency within the physics tick loop which leads to more accurate and stable simulation
    Changed gravel and grass material physics to make it harder to drive on it
    Implemented V2 damage system for all cars available in the game
    Increased default BoP engine power by 0.125% Porsche 911 GT3 R (992)
    Changed rear wing drag increase to 0.0625 * rear wing drag per step Porsche 911 GT3 R (992)
    Modified cars underbody collisions to fix problems with cars sometimes being launched on curbs
    Changed wheel blur calculations for better visual effect

    Cars

    General

    Improved wheel blur effect visual quality
    Fixed bad dithering on car window stickers
    Fixed some random crashes caused by incorrect thread synchronization between game and physics

    Mercedes AMG GT3
    Fixed problem with low-res icons on car’s dashboard
    Integrated new baseline setup:
    Adjusted front dampers setting
    Modified differential coast setting

    BMW M4 GT3
    Slightly reduced rear wing drag
    Integrated new baseline setup:
    Adjusted front dampers setting
    Modified differential power setting
    Porsche 911 GT3 R (992)
    Changed RPM lights threshold to actually show the best levels to change gears

    Tracks

    General
    Implemented system for opening / closing garage doors when players join / leave game server
    Placed corner cut-detecting cones on all maps available in game
    Improved sky and lighting quality on all maps
    Improved foliage quality on all maps
    Increased fence cull distances on all maps
    Reduced grip levels on grass to make it slightly harder to drive two wheels on grass

    Spa
    Fixed grid start positioning
    Changed track limits on turn 3
    Fixed sausage curb mesh being stuck underground and generating collision issues

    Nürburgring GP
    Adjusted track limits
    Fixed grid start positioning
    Improved GPU performance

    Gameplay features
    Implemented badges feature
    Implemented a simplified first version of rolling start procedure.
    Improved algorithms for calculating time gained on corner cut to increase its accuracy
    Fixed problem where second corner cut was sometimes ignored if two cuts were performed one after another
    Added system which triggers corner cut violation when player touches cones placed in selected areas of each track
    Fixed problem with corner cut detection system sometimes catching fake corner cuts under certain conditions (like next to Nürburgring GP pit exit)
    Implemented open lobbies feature
    Implemented “Did Not Start” status for players which were unable to start playing during gameplay stage
    Fixed some problems with calculating gaps between players (especially on crossing start/finish line)
    Reworked yellow flag zones system to fix some problems reported by players
    Fixed problem with countdown time being included in telemetry data as part of first lap
    Fixed problem where penalty warnings counter was reset when penalty is given as instant penalty
    Fixed problem with mirrors not working correctly when “Use One Render Target for Mirrors” option was enabled
    Fixed problem with color correction for mirrors
    Fixed problem with incorrect players sorting when players receives give back position penalty during lap-based gameplay stage
    Fixed edge-case scenario where corner cuts system was reset on start/finish line
    Fixed issue with Rolling start rules sometimes ending start sequence after leader crosses start/finish line
    Reworked speed limit parameter logic for rolling start. From now on it’s not implemented as hard limiter and player needs to manually adopt to it
    Added possibility do configure length of both countdowns used during rolling start procedure
    Added possibility to define minimum distance between cars during rolling start procedure
    Fixed problem with corner cuts sometimes being ignored if player finished cutting just before the finish line
    Added possibility to define max allowed speed and max allowed travel during grid start procedure
    Fix yellow flag notification flickering when driving outside of track bounds

    Input
    Reworked force feedback thread loop to fix problems with inconsistent/numb force feedback feeling under certain conditions reported by players
    Added secondary gear-up and gear-down input actions
    Fixed issue with first direct input device axis always being scaled with an operating range instead of applying it only to steering axes
    Fixed problems with the wheel calibration tool not resetting some settings before calibrating the wheel
    Fixed issues with binding wheel input axis that also reports pressing a button leading to unexpected game behavior
    Added more input presets and fixed some problems with input presets applying
    Added possibility to enable/disable gamepad rumble in-game settings

    Liveries
    Added new Redline and Faze liveries provided by the teams
    Updated Garage livery thumbnails
    Fixed problems with BMW livery colors
    Added R1 DreamHack Winter 2023 Liveries

    Audio
    Improved Porsche 911 GT3 R (992) sounds
    Improved Porsche 911 GT3 Cup (992) sounds
    Improved Mercedes AMG GT3 sounds
    Improved Praga R1 sounds
    Improved Audi R8 LMS Evo II sounds
    Optimized number of sounds playing at once by the audio system
    Fixed some problems with disappearing sounds when playing or spectating
    Fixes for sound bugs (missing sounds, wrong events etc.)

    VFX
    Lowered number of particles spawned during collisions

    UI
    Fixed some problems with UI refreshing in replays
    Added scrollable texts in places where texts might overflow
    Option selectors are looping when last option gets selected
    Adjusted tire and brake temperatures display to show the data about temperatures more accurately
    Implemented leaderboards menu
    Improved how long strings are displayed on game UI
    Implemented On HUD engine state indicators
    Fixed some problems with replay / spectator UI
    Adjusted penalty messages to always include time gained on corner cut
    Added possibility to change opacity of proximity radar
    Added possibility to quickly change slider values with keyboard / controller
    Fixed problem with minimaps sometimes displaying markers for disconnected players
    Fixed some problems with players not being able to navigate between tabs with mouse
    “Press any key” popup on game launch can be closed with mouse click

    Network
    Improved collision behavior between cars when playing online
    Spectator/Replay System
    Improved accuracy of recorded replay data by better time synchronization between clients and server
    Improved performance when spectating races
    Improved performance when scrubbing replays
    Changed the way of displaying “ghost” cars when spectating servers with R1-like qualifying mode
    Fixed issue with driver’s head being visible on interior camera during replay playback
    Fix for disappearing audio when scrubbing between stages in replays
    Fixed issue where vehicles that were not locally controlled during replay recording would not be located in a proper position in replay after scrubbing
    Fixed a problem with players sometimes not being allowed to spectate while sitting in pits
    Changed replay naming convention to avoid problems with replay files being overridden

    Known Issues

    Rolling Start Limitations:
    No UI to aid player in what their position/speed in the rolling start should be
    UI position warning for P1 & P2 drivers can flicker
    If master volume slide is at 20 or lower, engine sound is not audible in Porsche 911 GT3 R
    Garage will only display the “allowed” cars that are selected in the single player tab.
    Workaround if you can’t see the newly added cars: Go to “Single Player”, “Quick session”, select “Drivers” go to “Allowed Cars” and then select all the cars.
    Bad UI

    Quelle: RENNSPORT

    • update
    • beta
    • rennsport
    • Previous Article RENNSPORT | Daytona International Speedway-Trailer zeigt Off-Roadcourse vom bevorstehenden Beta-Release
    • Next Article RENNSPORT | Das Entwicklerstudio veröffentlichte im Rahmen der Beta die v1.6.1

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    Infos

    RENNSPORT | Neues Update erscheint am 27. März und fügt Zeitfahren, Nachtrennen und Keys hinzu

    Das letzte große Update gab es im letzten Jahr, aber jetzt, in etwas mehr als einer Woche, wird die aufstrebende Rennsimulationsplattform mit ihrer Einführung im Jahr 2024 beginnen.
    thedoctor
    March 20, 2024 at 8:13 PM
    0
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    RENNSPORT | Closed-Beta-Update v1.8.0 jetzt verfügbar, neue Keys im Anflug

    Weitere closed Beta-Keys für den embryonalen Simulator RENNSPORT sollen heute auf dem Weg zu den Empfängern sein, während ein neues Plattform-Update neue Funktionen hinzufügt.
    thedoctor
    March 27, 2024 at 5:05 PM
    0
    Reading Time: 7 minutes
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    RENNSPORT | Neues Update während der Early-Access-Phase veröffentlicht

    Gleichzeitig mit der Bekanntgabe der Konsolenversionen im Jahr 2025 wurde das RENNSPORT Early Access Update v1.12.12 veröffentlicht. Dieses Update beinhaltet auch einige Verbesserungen hinsichtlich der Fahrzeugphysik sowie der Benutzeroberfläche.
    thedoctor
    March 9, 2025 at 9:31 PM
    0
    Discussion Thread 0 replies

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