iRacing | Der 4. Patch für die 2024 Season 1 ist ab sofort verfügbar

Die iRacing Fahrzeuggarage wird um drei neue Stellplätze für die neuesten Rennwagen der ARCA-Serie erweitert: den ARCA Chevrolet SS, den ARCA Ford Mustang und den ARCA Toyota Camry. Das Legends Ford '34 Coupe wurde umfassend in Bezug auf Leistung und Fahrphysik überarbeitet, wobei auch künstlerische Aktualisierungen und ein komplett neues Audio-Design implementiert wurden. Darüber hinaus erweitert sich die iRacing-Landschaft mit der Einführung des Portland International Raceway. Das Track Art Team hat zudem vollständige Überarbeitungen von sieben klassischen NASCAR-Strecken abgeschlossen, darunter Bristol Motor Speedway, Darlington Raceway, Dover Motor Speedway, Homestead Miami Speedway, Iowa Speedway, Kansas Speedway und Las Vegas Motor Speedway.
Wir freuen uns, das Redesign der offiziellen Rennserien vorstellen zu können, das die Art und Weise, wie Benutzer die offiziellen Rennserien in iRacing durchsuchen, Informationen einholen und ihnen beitreten können, grundlegend verändert. Das neue, ganzseitige Layout bietet mehr Platz und Informationen als je zuvor. Ein neues "Black Flag"-System zur Überwachung der Verbindungsqualität wurde implementiert, das Teilnehmer mit instabilen Verbindungen in eine Art Timeout versetzt, bis ihre Verbindungsqualität ein akzeptables Niveau erreicht. Zudem wurde das System zur Aktualisierung von Streckenverschmutzungen um informative lokale Warnflaggen erweitert. Das neue adaptive KI-Schwierigkeitssystem steht kurz vor seinem Debüt, benötigt jedoch noch etwas Zeit zur Optimierung, um ein besonders herausforderndes Rennerlebnis zu gewährleisten. Dieses System passt die Rennfähigkeiten der KI-Fahrer während des Events automatisch basierend auf den Rundenzeiten der Teilnehmer an, um die Spannung im Rennen aufrechtzuerhalten. Dieses Feature wird mit dem Saison 2 Patch 2025 veröffentlicht.
Unsere Fahrzeugingenieure haben die Arbeiten an den Updates für die GTP-Klasse und die LMP2-Reifen abgeschlossen, was zu signifikanten Verbesserungen im Hinblick auf Realismus führt. Der Ray FF1600 hat ein verbessertes Modell der Aufhängungsgeometrie erhalten, das die Genauigkeit über alle vier Kontaktpunkte hinweg optimiert und als Vorreiter für zukünftige Änderungen an anderen Fahrzeugen dient. Sechs zusätzliche Strecken wurden mit dem 3D-modellierten Randsteinsystem aktualisiert, wodurch die Rennerlebnisse dort realistischer denn je sind. Darüber hinaus hat der gesamte iRacing Simulator bedeutende Beleuchtungs-Updates erhalten, die das Erscheinungsbild der Fahrzeuge und Strecken maßgeblich verändern.
Das Legends Ford '34 Coupe wurde für den Einsatz bei Regenrennen optimiert und kann nun mit Regenreifen ausgestattet werden. Die Aktualisierungen für dieses Fahrzeug waren so umfassend, dass das Legends Ford '34 Coupe - Rookie aus dem Spiel entfernt wurde. Die KI-Fahrer haben Updates für eine Vielzahl von Regenrennen erhalten und sich an die aktualisierten NASCAR-Strecken angepasst, die nun über SAFER-Barrieren verfügen. Der Dallara iR-01 sowie sieben neue Streckenkonfigurationen, einschließlich des Portland International Raceway, sind nun für KI-Rennen bereit. Abschließend hat unser Fahrzeugdynamik-Team Hunderte von Fahrzeug-Setups neu kalibriert, um die Vorteile der zahlreichen Änderungen an allen Fahrzeugen in dieser Version zu nutzen. Bereiten Sie sich auf alles vor, was die Saison 2025 2 zu bieten hat!
Die Höhepunkte der Saison 2025 2 sind wie folgt:
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– The Official Series Racing section has received a complete makeover, including the reorganization of menus, overhauling the user interface, and series-specific analytics.
– – The “Go Racing” tab now shows you all relevant series information, including current and upcoming sessions, current track, cars, weather, and ways to race.
– – The “Schedule” tab displays the weekly race schedule and corresponding event weather for past, current, and future series race weeks.
– – The “Results” tab shows the results for each split of an official series, separated by timeslot.
– – The “Standings” tab displays the season standings for official series and series-related time trials.
– – The “Series Insights” tab shows various series analytics, including general stats, graphs, and heatmaps.
– – You can still find your favorite features, like Spectating and Creating AI Sessions directly from Official Sessions in the new design!
– For automatically generated Opponent Rosters, the randomized visual parameters for AI opponents have been updated.
– – Dozens of new car color and sponsor combinations have been created for opponent vehicles.
– – All New sponsors in the Paint Shop have been added to the opponent roster database.
– – Vehicle number colors and fonts will now also be customized automatically for opponent cars with non-standardized numbers, such as stock cars.
– A variety of new sponsors have been added or updated in the Paint Shop!
– – CCW
– – Forgestar
– – Freem USA
– – HANS
– – Holley
– – Holley EFI
– – K1 Circuit
– – K1 RaceGear
– – K1 Speed
– – Momo
– – Ready Set Sim
– – Simpson
– – Stilo
– – Tikore
– – Unitronic
– – Weld
– – Yokohama
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– A new Connection Black Flag system has been implemented in iRacing!
– – The Connection Black Flag system serves to keep our competitive racing environment fair, stable, and predictable for all drivers. This system keeps a close watch on the stability of all drivers’ connections to the race server and is able to detect issues with variance over time. If a driver’s connection is repeatedly fluctuating to an unacceptable degree within a certain span of time, that driver may be served with a Connection Black Flag.
– – A Connection Black Flag immediately teleports the racer to their pit box and applies a tow timer, removing them from the track to ensure a positive racing experience for all other participants.
– – A driver served with a Connection Black Flag will see a notice on the screen informing them as to why they were moved to the pits, and it presents them with two options: wait in the pits or begin Ghost Driving. Regardless of the driver’s choice, while serving a Connection Black Flag, the driver is not scored and may not make any progress in the event. The driver must wait until the race server determines that their connection is stable enough to allow them to rejoin the event. When a driver’s connection becomes stable again, the Connection Black Flag will be removed, and they will re-enter the simulated world from their pit box and may rejoin the race.
– – – If a driver already serving a Connection Black Flag chooses to Ghost Drive, any damage or penalties accrued while Ghost Driving are carried over into the event if they are able to return.
– – – During Team events, if a driver for a team receives a Connection Black Flag, the team may perform a driver swap to try and improve their connection to the race server. If the connection stabilizes with the new driver, the Connection Black Flag may be removed.
– – – A driver already serving a Connection Black Flag whose connection remains unstable for an extended duration may also receive a notice informing them that the quality of their connection will not allow them to rejoin the event.
– – A Connection Black Flag will not be applied to a driver who suffers a single lag spike. The system operates by taking into account both quality of connection and duration of variance.
– – A Connection Black Flag will not be applied to a driver who suffers from a relatively high ping value that remains consistent. Consistency and stability of connection are more important to the race server than ping.
– – The Connection Black Flag system will only be active in specified Official Series. Any Official Series where it is active will be denoted. While this system is still new, it will be in use sparingly while we tune and collect data. We anticipate it will be extended to more events in the future as it is improved.
– A new black flag has been added: a Connection Black Flag.
– – If a driver’s connection is repeatedly fluctuating to an unacceptable degree within a certain span of time, that driver may be served with a Connection Black Flag. This flag immediately teleports the racer to their pit box, where they become a ghost car. A driver served with a Connection Black Flag must wait until the race server determines that their connection is stable enough to allow them to rejoin the event. When a driver’s connection becomes stable again, the Connection Black Flag will be removed, the driver will no longer be a ghost, and their car will re-enter the simulated world in their pit box.
– – – See the Connectivity section for greater details.
– Caution laps during parade laps may now only be shortened to a limit of “2-to-green” by a Race Admin.
– At road courses, a debris yellow flag has been added to notify drivers they are approaching an area of track where debris has recently been added. After a lap or so, a patch of debris is considered “part of the track” and will not be flagged every time a driver approaches, unless its density increases significantly.
– – This flag is informational only. No race control actions are required by any participant.
– For track debris, the rate of rubber marble generation has been recalibrated and reduced.
– AI Drivers are now fully trained to drive the Dallara iR-01!
– AI Drivers are now officially trained to race at the following new tracks and configurations:
– – Portland International Raceway – Full & No Chicane
– – Daytona International Speedway – NASCAR Road Course, Moto, & Short
– – Mid-Ohio Sports Car Course – Chicane & Short
– Several AI vehicles have received updates that improve their tire temperature modeling, making them far more accurate and comparable to a player-driven car. This improves AI Drivers’ accuracy and performance, especially at extreme temperatures. The cars receiving this upgrade this Season include:
– – Porsche 911 GT3 Cup (992)
– – Ray FF1600
– – Toyota GR86
– AI Drivers have completed their Winter ‘24/’25 semester of training and have emerged with an updated mastery of racecraft. Notable awards from this semester included:
– – The Official Wet Tire Commendation
– – Certificate of Pit Stall Exit Excellence
– – An Unskewed Starting Stalls Honorific
– – Silver Badge of Parade Lap Progress
– – The T. D. Hudson Award for Precision Pace Lap Cornering
– – “Warning! Adaptable AI in Training Onboard!” Rear-Window Stickers
– AI Drivers have improved their racing skills with the following vehicles:
– – <Car Class> GT4 Series Cars
– – <Car Class> GTP Series Cars
– – Dallara P217
– – Ferrari 499P
– – Formula Vee
– – Legends Ford ’34 Coupe
– – Ray FF1600
– AI Drivers have improved their racing skills, including for wet racing when applicable, at the following tracks and configurations:
– – Bristol Motor Speedway – Dual Pit Roads & Single Pit Road
– – Circuito de Jerez – Ángel Nieto – Grand Prix
– – Darlington Raceway
– – Dover International Speedway
– – Homestead Miami Speedway – ALL
– – Kansas Speedway – Oval
– – Knockhill Racing Circuit – International
– – Las Vegas Motor Speedway – Oval
– – Mobility Resort Motegi – Grand Prix
– – Nürburgring Grand-Prix-Strecke – BES/WEC
– – Nürburgring Combined – Gesamtstrecke Long
– – Road America – Bend & Full
– – Sonoma Raceway – NASCAR Long
– – Virginia International Raceway – Full Course, Grand Course, & North Course
– Fixed a display issue in the calculation of future rain chances in the in-Simulator forecast. The percentages shown were inaccurate, especially when looking a short time into the future.
– The option to “Allow Heavy Fog” has been adjusted to “Allow Fog”.
– – This option now enables or disables the appearance of fog entirely.
– Fixed an issue where fog effects were too dark at low sun angles with bad weather.
– The lighting system has been rearchitected and upgraded. The primary impact is that the environment feels more integrated with the sky and weather conditions which gives a more realistic, cohesive and higher fidelity experience.
– – At the core of this revision we have moved to an image based lighting solution to achieve a more accurate representation of the environment in our indirect reflection for specular and diffuse textures (i.e. reflective metals and ambient lighting).
– – The direct sun is now a separate explicit analytical function and proportional to the brightness of the sky.
– – The direct sun is subject to atmospheric attenuation as it travels through the earth’s atmosphere which changes intensity and color based on time of day and weather conditions.
– – Another significant change is the proportionality between diffuse and specular reflection is now determined by physically based rendering principles. This will result in much higher fidelity materials but does involve a major content side revision.
– – This project is part of a larger future effort to build an all new and modern graphics engine for iRacing. We were able to incorporate aspects of that project into the existing renderer with this project.
– – The lighting update required that we re-balance a significant number of materials (textures) at our tracks with roughness values that are appropriate for the new lighting. This will result in a large number of track-related downloads this season.
– Improved the algorithm that manages vRAM for car paint textures between high-priority cars and low-priority cars. Also adjusted how texture memory is allocated between cars based on their locations and the camera, for example, stealing a bit of texture memory from far distant cars or cars that are behind the camera. Also, now, the focus car always receives the highest rendering priority no matter the distance from the camera.
– Dramatically improved night lighting of PopcornFX water effects, including rain drops, puffs, splashes, and more.
– SpeedTree instances at a variety of tracks have been updated.
– Ambient occlusion for SpeedTrees has been updated.
– Fixed an issue where some objects would load using the incorrect lighting mode if vehicle headlights were set to “disabled”, but were forced on later due to loading at a road course or rain.
– Fixed an issue where water could appear to glow at night. Do not fear, it was not radioactive.
– Fixed issues with headlight flares which would fade out too quickly in rainy/foggy weather.
– Fixed an issue where volume controls and effects do not function correctly if the Simulation is started with a disconnected audio device.
– The spotter will no longer give lap time-related calls if the green flag is not out. This includes general lap time callouts, session fastest lap, and personal best lap.
– Towing-related spotter messages are now disabled if you are not the driver of the car. This is to prevent inaccurate repair estimate messages for teammates.
– The spotter message indicating that race control scoring has ended now correctly plays when the scoreboard is finalized, instead of playing when the Session was exited – that was a bit too late to be useful!
– The spotter message for wheel damage alignment now properly respects chattiness settings and will only play on the High setting. This message will also not play if the driver asks for a damage report because it’s a bit wordy.
– Fixed an issue where the spotter was giving you reminders to pit for more fuel for cars that cannot refuel. Silly Spotter!
– The Spanish – Ari Cejas spotter pack has been updated.
– – Thanks, Ari!
– The Italian – Marco Arcidiacono spotter pack has been updated.
– – Thanks, Marco!
– The Italian – Renzo A. Olievieri spotter pack has been updated.
– – Thanks, Renzo!
– Logic has been updated to give more accurate estimates for autofuel and for estimated laps of fuel remaining.
– Fuel use record has been increased from 5 lap to 10 lap average.
– Support has been added for 360 Hz mode to VRS wheels.
– – You can turn this off with the app.ini switch [Force Feedback] loadVRSAPI=0.
– A new telemetry variable, “SteeringFFBEnabled” has been added that is TRUE if the FFB checkbox is checked in the Sim options screen.
– A new session string entry, “SessionInfo:CurrentSessionNum: x” has been added, so the string itself can fully define the session from which it was generated.
– Fixed an issue where Active Reset could change your view to that of a track camera for a tick when it was run.
– The iRacing Sporting Code has been updated with the following:
– – 3.4.2.2. = Clarified that MPR is not tied to a specific Season.
– – 3.4.3.5. = New section describing what happens to MPR with promotions and demotions.
– – 3.7.3. = New section describing how License Classes and whole number ranges have overlap.
– – 3.7.4. & 3.7.5. = Better defined how SR maps across overlaps in License Classes and whole number ranges to alleviate confusion with value changes during whole number SR changes and Promotions or Demotions.
– – 3.9.3. = Clarified that MPR is reset whenever a promotion occurs.
– – 3.10.3. = Clarified that MPR is not reset whenever a demotion occurs.
– – 5.7.2.1. = Additional Championship Point Tie Breaker criteria have been added.
– – Fixed a variety of missing internal document links.
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– New Car Class!
– The ARCA 2025 Series Car Class has been added, which includes:
– – ARCA Chevrolet SS
– – ARCA Ford Mustang
– – ARCA Toyota Camry
– Damage and repair parameters for wheel damage have been updated. The meatball threshold of damage now aligns with a collapsed suspension state instead of just a heavily damaged but functional wheel that needs normal repair.
– A variety of vehicle parameters have been updated, including: Reduced dry tire compound grip, completely reworked wet tire, slightly reduced overall downforce, mandated a long gear stack at Le Mans, and updated downshift parameters to reduce rear axle locking.
– Tire heat parameters for longer circuits (both wets and drys) have been updated.
– Power unit has been updated to 500 kW at halfshafts.
– Aerodynamic exhaust parameters have been updated.
– 2025 Season 2 BoP adjustments have been made to aerodynamic properties, vehicle weights, and power unit outputs.
– Fuel consumption rates have been tuned.
– iRacing setups have been updated.
– For the damage model, stiffened bumpers and reduced the stiffness for the rear diffuser.
– NASCAR branding for the 2025 Season has been updated.
– iRacing setups have been updated.
– NASCAR branding for the 2025 Season has been updated.
– iRacing setups have been updated.
– NASCAR branding for the 2025 Season has been updated.
– Driver animations have been updated.
– iRacing setups have been updated.
– Aerodynamic damage penalties have been improved, with greater downforce loss and a reduced drag penalty. Damage that results in broken wheels or a critically smoking engine can still be repaired for this vehicle.
– Fixed a rear ARB tooltip.
– iRacing setups have been updated.
– iRacing setups have been updated.
– Wheel lockup lights have been split between LF and RF individually.
– The throttle shaping “PEDAL” is now adjustable in Fixed Setups.
– Fixed an issue where the paddle shifters would not rotate for some drivers.
– iRacing setups have been updated.
– iRacing setups have been updated.
– Fixed an issue with rotor brake glow.
– Fixed an issue where the drivers fingers could get stuck in “raptor claw” pose after shifting gears.
– For the damage model, updated the damage parameters for the splitter, and updated the rub block positions.
– (BOTH) – These cars have been moved to LEGACY content.
– – These vehicles’ names have been pre-pended with the [Legacy] label.
– – These vehicles’ price has been adjusted to $2.95 for direct iRacing customers and equivalent for others.
– – iRacing Credits have been awarded to customers who had purchased these vehicles within the past 365 days in accordance with the following scale:
– – – Purchased within the past 0 to 180 days: 100% of purchase price has been refunded via iRacing Credits.
– – – Purchased within the past 181 to 210 days: 75% of purchase price has been refunded via iRacing Credits.
– – – Purchased within the past 211 to 365 days: 50% of purchase price has been refunded via iRacing Credits.
– – The [Legacy] ARCA Menards Chevy will no longer be used for Official iRacing events. The [Legacy] Gen 4 Cup Car remains available and active for use in Official iRacing events.
– (BOTH) – Engine sounds have been improved.
– (BOTH) – iRacing season setups have been updated.
– NEW CAR!
– The ARCA Chevrolet SS, a new stock car, is now available for purchase and racing!
– For stock car racers looking to become the next NASCAR Cup Series champion, the ARCA Menards Series is the first step toward glory. While ARCA shares many short tracks with various late model series, its national tour also incorporates the biggest, fastest ovals in America, including Daytona International Speedway—where running the ARCA season opener often serves as the first step for drivers who want to compete in the Daytona 500. The current ARCA composite body was unveiled in late 2014, debuted on short tracks in 2015, and started running on super speedways in 2016 before fully taking over from the steel-body cars in 2020. The Chevrolet SS has served as the brand’s entry in the series ever since and is one of the most popular choices among full-time teams and part-timers alike. Andrés Pérez de Lara and Lavar Scott took the top two spots in national series points in the car in 2024 with Rev Racing.
– Add the ARCA Chevrolet SS to your iRacing garage by purchasing it from the Store today!
– NEW CAR!
– The ARCA Ford Mustang, a new stock car, is now available for purchase and racing!
– For stock car racers looking to become the next NASCAR Cup Series champion, the ARCA Menards Series is the first step toward glory. While ARCA shares many short tracks with various late model series, its national tour also incorporates the biggest, fastest ovals in America, including Daytona International Speedway—where running the ARCA season opener often serves as the first step for drivers who want to compete in the Daytona 500. The current ARCA composite body was unveiled in late 2014, debuted on short tracks in 2015, and started running on super speedways in 2016 before fully taking over from the steel-body cars in 2020. The Ford Mustang made its ARCA debut in 2022, taking over from the Fusion that had served as the brand’s initial composite car, but its adoption didn’t become more widespread until the next year.
– Add the ARCA Ford Mustang to your iRacing garage by purchasing it from the Store today!
– NEW CAR!
– The ARCA Toyota Camry, a new stock car, is now available for purchase and racing!
– For stock car racers looking to become the next NASCAR Cup Series champion, the ARCA Menards Series is the first step toward glory. While ARCA shares many short tracks with various late model series, its national tour also incorporates the biggest, fastest ovals in America, including Daytona International Speedway—where running the ARCA season opener often serves as the first step for drivers who want to compete in the Daytona 500. The current ARCA composite body was unveiled in late 2014, debuted on short tracks in 2015, and started running on super speedways in 2016 before fully taking over from the steel-body cars in 2020. The Toyota Camry has been the manufacturer’s weapon of choice in the series ever since, dominating the win column in many seasons with various drivers for Venturini Motorsports and Joe Gibbs Racing. Top names to win national ARCA titles in the Camry have included current NASCAR Cup Series driver Ty Gibbs and NASCAR Xfinity Series standout Jesse Love.
– Add the ARCA Toyota Camry to your iRacing garage by purchasing it from the Store today!
– A short delay has been added to DSC settings changes to prevent Traction Control (TC) exploits.
– – The TC toggle option has also been removed.
– Connected DSC and throttle map settings to mappable controls (Traction Control 1 and Throttle Shape).
– Fixed an issue where the maximum “fuel to add” value was not equivalent to the fuel tank capacity.
– Fixed an issue where wet tires could show a dry tread at certain camera distances.
– iRacing setups have been updated.
– Speed vs RPM has been corrected. Gear-dependent shift lights have been implemented.
– Handling has been improved.
– 2025 Season 2 BoP Adjustments: Engine power has been increased, rear wing trim drag has been increased, fuel tank size has been reduced slightly, and fuel fill rate has been adjusted.
– Windshield reflection intensity has been updated.
– iRacing setups have been updated.
– Fixed a dashboard display issue where the tire type was intersecting the pit limiter labels.
– Windshield reflection strength has been updated.
– For the damage model, fixed an issue where the pivot position for the front splitter was incorrect and updated some of its damage parameters.
– iRacing setups have been updated.
– Fixed some issues where the incorrect pit crew and pit objects could appear for this car team.
– iRacing setups have been updated.
– iRacing setups have been updated.
– A variety of vehicle parameters have been updated, including: Reduced dry tire compound grip, completely reworked wet tire, slightly reduced overall downforce, mandated a long gear stack at Le Mans, and updated downshift parameters to reduce rear axle locking.
– Front heave spring tech tooltip has been updated to retain the same terminology throughout.
– Fixed some issues where the incorrect pit crew and pit objects could appear for this car-team.
– (Limited) – Fixed an issue with the Dash Box and external lighting.
– Aerodynamic damage penalties have been improved, with greater downforce loss and a reduced drag penalty.
– (410) – iRacing setups have been updated.
– For the damage model, splitter collision parameters have been updated.
– Dash box RPM lights have been updated.
– Vehicle weight has been increased by 15 kg.
– For the damage model, some parameters for the vehicle plank hull have been adjusted to slightly reduce friction, prevent ground snags on curbs, and reduce bouncing.
– iRacing setups have been updated.
– Dash box RPM lights have been updated.
– Fixed a tooltip error showing a maximum wing adjustment of 5 instead of the correct 12.
– Windshield reflection intensity has been adjusted.
– iRacing setups have been updated.
– Aerodynamic damage penalties have been improved, with greater downforce loss and a reduced drag penalty. Also, damage that results in broken wheels or a critically smoking engine can now cause a “totaled” state, where your vehicle will no longer be allowed to race.
– The default driver’s height has been increased slightly. This now more closely resembles the driver height in other vehicles.
– Tour branding and fender logos have been updated for the 2025 Season.
– iRacing setups have been updated.
– This car has received a stem-to-stern physics and performance update – nearly rebuilt from the ground up! These updates utilized new data and should greatly improve the accuracy of the racing experience in these classic cars. This car now closely matches the real-life specs of the car, with a new engine, new shocks, new brakes, new tires, new digital dashboard, and new audio and external artwork to go along with it. Vehicle updates include and are not limited to: aerodynamic properties, suspension behavior, brake performance, tire parameters and construction, and garage adjustment ranges.
– A variety of art updates have also been made in conjunction with the vehicle parameter updates, including an update to the vehicle interior, dashboard, seat, and steering wheel.
– Rain tires are now available for this car when running at Sports Car tracks!
– – Rain tires are a separate selectable set of tires that must be equipped.
– The driver’s view position has been updated.
– iRacing setups have been updated.
– Aero balance is now more appropriately shifted when aerodynamic damage penalties are suffered.
– Wicker adjustment now correctly references the wing as opposed to fine wine.
– Shift lights for the Dash black box or external devices are now set appropriately to activate prior to the rev limiter.
– Added speed references to the gear calculator in the garage to make ratio selection easier.
– Pit script timing has been updated to be more period correct (slower tire changes and refueling rate but with continuous fueling) and wing adjustments are no longer allowed during pitstops.
– Fixed an issue where sidepod and rear wing damage could cause a physics anomaly and trigger an unauthorized moon launch in the right conditions.
– (ALL 3) – For the damage model, the contact severity handling for the chassis and body panels has been adjusted and customized for these vehicles. This should provide a bit more leniency for allowable vehicle-to-vehicle contacts before delivering penalties.
– (ALL 3) – Fixed a damage instability issue with the front fender which could trigger an unauthorized moon launch.
– Fixed an issue where the drivers fingers could get stuck in “raptor claw” pose after shifting gears.
– For the damage model, strengthened the rear wheels against lateral impacts.
– Garage tooltips have been updated.
– iRacing setups have been updated.
– Aerodynamic damage penalties have been improved, with greater downforce loss and a reduced drag penalty. Damage that results in broken wheels or a critically smoking engine can still be repaired for this vehicle.
– iRacing setups have been updated.
– (BOTH) – Aerodynamic damage penalties have been improved, with greater downforce loss and a reduced drag penalty. Also, damage that results in broken wheels or a critically smoking engine can now cause a “totaled” state, where your vehicle will no longer be allowed to race.
– Fixed an issue where the pedals could be missing from the vehicle model.
– The AI version of this car has improved its tire temperature modeling, making it more accurate and comparable to a player-driven car. This improves AI Drivers’ accuracy and performance, especially at extreme temperatures.
– iRacing setups have been updated.
– Fixed an issue where the windshield wiper could appear to narrowly slice through the windshield.
– iRacing setups have been updated.
– An improved suspension geometry model has been applied to this vehicle.
– – This improves the accuracy and experience of the vehicle suspension system, particularly how it relates to the four corners of the vehicle and the transitional movement of weight around the car.
– Tire parameters have been updated slightly for improved racing in all conditions, but especially in very wet conditions.
– Overall handling has been improved and is more stable and predictable.
– Engine braking has been decreased slightly.
– Start-up RPM has been reduced from 4000 to 2000 to keep the car from rolling forward when starting the car while in gear.
– For the damage model, the damage that may be sustained by the wheels has been increased.
– Some garage adjustment parameters have been updated.
– The AI version of this car has improved its tire temperature modeling, making it more accurate and comparable to a player-driven car. This improves AI Drivers’ accuracy and performance, especially at extreme temperatures.
– iRacing setups have been updated.
– Aerodynamic damage penalties have been improved, with greater downforce loss and a reduced drag penalty. Also, damage that results in broken wheels or a critically smoking engine can now cause a “totaled” state, where your vehicle will no longer be allowed to race.
– iRacing setups have been updated.
– Aerodynamic damage penalties have been improved, with greater downforce loss and a reduced drag penalty. Also, damage that results in broken wheels or a critically smoking engine can now cause a “totaled” state, where your vehicle will no longer be allowed to race.
– Aerodynamic damage penalties have been improved, with greater downforce loss and a reduced drag penalty. Also, damage that results in broken wheels or a critically smoking engine can now cause a “totaled” state, where your vehicle will no longer be allowed to race.
– iRacing setups have been updated.
– iRacing setups have been updated.
– iRacing setups have been updated.
– Aerodynamic damage penalties have been improved, with greater downforce loss and a reduced drag penalty. Also, damage that results in broken wheels or a critically smoking engine can now cause a “totaled” state, where your vehicle will no longer be allowed to race.
– The AI version of this car has improved its tire temperature modeling, making it more accurate and comparable to a player-driven car. This improves AI Drivers’ accuracy and performance, especially at extreme temperatures.
– iRacing setups have been updated.
– Fixed some issues where the incorrect pit crew and pit objects could appear for this car-team.
– Fixed some issues where the incorrect pit crew and pit objects could appear for this car-team.
– The Legends Ford ‘34 Coupe – Rookie is being RETIRED with the 2025 Season 2 Release.
– This car will no longer be usable or selectable for any activity within iRacing, including driving, AI management, painting, or actions with custom vehicle classes.
– For existing AI Opponent Rosters, the Legends Ford ‘34 Coupe – Rookie car will be replaced by the Legends Ford ‘34 Coupe car.
– For existing custom car classes, the Legends Ford ‘34 Coupe – Rookie car will be replaced by the Legends Ford ‘34 Coupe car.
– All Replays including this car will no longer be selectable for viewing and will not play.
– All stats and results for this car will remain in place and will continue to function and display correctly.
– Anywhere this old car’s name is displayed will be pre-pended with the “[Retired]” prefix.
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– (Combined & Combined without Chicanes) – Fixed an issue where a misplaced gain-time checkpoint on the exit of Parabolica could serve the driver with an obscenely long slowdown penalty.
– Relaxed a Turn 1 gain-time checkpoint.
– Adjusted some Turn 8 off-track limits.
– Fixed some areas of pit road where a car would appear to float above the racing surface.
– This track has received a full-scale art overhaul and has been updated to match the current real-world appearance. Buildings, track-side objects, and scenery have been updated. Trees, shrubs, and 3D foliage have all been updated and added. All textures, shaders, and lighting have been updated to our current artistic standards.
– Track surface bumpmap has been regenerated.
– (Legends Oval) – Extended the entry of pit road to prevent the lead cars from getting black flagged for passing the pace car.
– SpeedTrees have been updated.
– Old tree textures have been swapped out for brand new textures.
– Track Rules tabs have been added for all track configs.
– Some gain-time checkpoints have been updated for a more accurate racing experience.
– A gain-time checkpoint has been added to prevent course cutting on entry to pit road.
– Updated some track surface bumpmaps.
– Fixed an issue with pit stall surfaces.
– SpeedTrees have been updated.
– Fully modeled 3D curbs have been deployed to this track!
– Relaxed the pit entry slow-down penalty slightly.
– Grounded some floating tire walls.
– This track has received a full-scale art overhaul and has been updated to match the current real-world appearance. Buildings, track-side objects, and scenery have been updated. Trees, shrubs, and 3D foliage have all been updated and added. All textures, shaders, and lighting have been updated to our current artistic standards.
– (Road Course) – A scenic camera set has been added.
– This track has received a full-scale art overhaul and has been updated to match the current real-world appearance. Buildings, track-side objects, and scenery have been updated. Trees, shrubs, and 3D foliage have all been updated and added. All textures, shaders, and lighting have been updated to our current artistic standards.
– Previously announced 3D curbs at this track have been delayed.
– This track has received a full-scale art overhaul and the oval has been updated to match the current real-world appearance. Buildings, track-side objects, and scenery have been updated. Trees, shrubs, and 3D foliage have all been updated and added. All textures, shaders, and lighting have been updated to our current artistic standards.
– Track surface bumpmap has been regenerated.
– Adjusted the gain-time checkpoints through the chicane.
– Gain-time checkpoints have been added to the last corner to prevent racers from going wide in qualifying to gain an advantage.
– SpeedTrees have been updated.
– The gain-time checkpoint at Turn 6 has been relaxed slightly.
– This track has received a partial art overhaul. Buildings, track-side objects, and scenery have been updated. Trees, shrubs, and 3D foliage have all been updated and added. These updates have been applied to the existing track.
– A repaved and rescanned version of the track is also being worked on and will be released as soon as it’s complete.
– This track has received a full-scale art overhaul and has been updated to match the current real-world appearance. Buildings, track-side objects, and scenery have been updated. Trees, shrubs, and 3D foliage have all been updated and added. All textures, shaders, and lighting have been updated to our current artistic standards.
– Fully modeled 3D curbs have been deployed to this track!
– Track surface bumpmap has been regenerated.
– Old tree textures have been swapped out for new tree textures.
– This track has received a significant art overhaul and has been updated to match the current real-world appearance. Buildings, track-side objects, and scenery have been updated. Trees, shrubs, and 3D foliage have all been updated and added. For the oval configuration only, all textures, shaders, and lighting have been updated to our current artistic standards.
– (Road Courses) – Number of pit stalls has been set to 23.
– Barney, Legendary Flagman, has received some updated animation for an optimal performance at this track!
– SpeedTrees have been updated.
– Fully modeled 3D curbs have been deployed to this track!
– Track surface bumpmap has been regenerated.
– (National & West) – Fixed a text overflow in the Rules tab.
– Fixed a seam in the grass at Turn 12.
– Fixed an issue where a portion of Turn 3 could trigger some Off Track 1x penalties that seemed to occur when the driver was still fully on the racing surface.
– NEW TRACK!
– A new Road Racing track, Portland International Raceway, is now available for purchase and racing!
– Opening in 1961, Portland International Raceway has become the Pacific Northwest’s premier racing venue. The track has boasted many of America’s top road racing series, from the classic years of the SCCA Trans-Am Series to CART from 1984 to 2007. It currently features events for the IndyCar Series, NASCAR Xfinity Series, ARCA Menards Series, and the Trans-Am West Coast Championship. Portland’s Grand Prix layout clocks in at 12 turns and just under two miles. The track’s long front straightaway is broken up by the Shelton Chicane, initiated by a hard right-hand turn that can cause chaos with unprepared drivers at the start of a race. The mixed-surface layout, featuring a split of asphalt and concrete, can see drivers in top-level classes turn laps of under a minute.
– Add Portland International Raceway to your iRacing landscape by purchasing it from the Store today!
– Fully modeled 3D curbs have been deployed to this track!
– Track surface bumpmap has been regenerated.
– Relaxed Gain-Time Checkpoints for Turn 5, Turn 6, and Turn 3.
– Adjusted the penalties at Turn 5 and Turn 6 to correctly reflect the Track Rules tab.
– Adjusted the Gain-Time Checkpoint for Turn 8.
– Fixed a bump at the end of the Pit Road exit.
– Fixed a geographic error with the track location.
– Fixed a visual issue with a billboard in Turn 8.
– Barney, Legendary Flagman’s flag waving speed has been toned down at this track – if he kept it up at this pace, we feared he might have broken something!
– Fully modeled 3D curb has been deployed to this track! Yes, curb, singular.
– Pit road speed limit has been reduced to 60 KPH.
– Actual starting grid positions have been updated to match the visual starting grid stalls.
– Some barriers have been added to prevent course-cutting.
– A 1x has been added to Turn 8 to match the track Rules tab.
– (International) – A 1x has been added to Turn 5 to prevent course-cutting.
– Fixed a variety of track surface bumps.
– Fixed a dip in Turn 1 and a seam in Turn 2.
– (Figure Eight) – Standings Starts are now allowed at this track configuration.
– Pit lane speed has been set to 60 kph to match the real-world speed limit.
– Fixed a bump on the front stretch.
– Fixed some terrain seams in some grassy areas and along the front stretch wall.
– Track surface bumpmap has been regenerated.
– Some surface types around pit road have been updated, including the painted lines.
– SAFER barrier foam positioning has been tweaked.
– Terrain coloration and specular maps have been updated slightly.
– Fixed a terrain seam in the front stretch grass.
– Additional Talladega art and facility updates will ship in Season 3!
– SpeedTrees have been updated.
– (Dirt) – Fixed a bump near the wall at Turn 4.
– Previously announced 3D curbs at this track have been delayed.
– Old trees have been swapped out for new trees!
– Pyrotechnics effects have been updated.
– Fully modeled 3D curbs have been deployed to this track!
– Track surface bumpmap has been regenerated.