Wreckreation | Der erste Patch für das Crashgame ist jetzt verfügbar und behebt Probleme mit Driften und dem Schwierigkeitsgrad von Events
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- Update
- PC
- Playstation®5
- Xbox Series X|S
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thedoctor -
October 31, 2025 at 12:29 PM -
483 Views -
0 Replies 5 minutes
Nur zwei Tage nach dem Start am 28. Oktober ist der erste Patch nach der Veröffentlichung von Wreckreation für PC-Spieler erschienen.
Als Reaktion auf das Feedback der Community behebt der Patch einen „unnatürlichen Geschwindigkeitsdrift-Fehler”, der zu unrealistischen Griffigkeitswerten führte.
Außerdem wurde das Einstellungsmenü an eine „besser sichtbare Stelle” im Pausenmenü verschoben. Bisher musste man zum Aufrufen der allgemeinen Spieleinstellungen bis zum Ende des DJ-Menüs scrollen, wodurch das Spiel bei Aktivierung nicht pausiert wurde. Darüber hinaus wurden die Schwierigkeitsgrade in mehreren Race- und Road-Rage-Events angepasst, was jedoch keinen Einfluss auf den Fortschritt bereits abgeschlossener Events hat.
„Unsere oberste Priorität ist es derzeit, Ihnen schnelle Änderungen zur Verfügung zu stellen und gleichzeitig sicherzustellen, dass wir diese gründlich testen“, schrieb der Entwickler Three Fields Entertainment.
Ein Patch für PlayStation 5 und Xbox Series X|S mit denselben Gameplay-Korrekturen wird voraussichtlich in Kürze folgen. Es wurde jedoch kein Zeitrahmen genannt, da die Zertifizierung durch Sony und Microsoft erforderlich ist.
Changelog Wreckreation Patch 1
Stalls
- Regenerate and repackage PSO data to significantly improve Stalls on PC. This work is ongoing to ensure the maximum possible coverage
Handling
- Fixed a bug with drifting, which made the car speed up unnaturally or move around in a janky way.
Settings
- Add settings button to the pause menu (redirects you to the DJ menu like the stats does the map)
- Settings also now available in Opening race.
- Video settings now available at the same time as Audio settings for consistency and to make them visible during events.
Events
- Changed Race and Road Rages to have a pre authored time and weather to reduce difficulty spikes when driving predominantly at night or in bad weather. This does not affect any previous progress, all times, licence points and Live Medals remain valid. However it may make the events easier if you have not yet completed them (depending on the time of day and weather conditions were when you first played it!). See full list of changes at bottom of this update.
Crash Fixes
- Fixed a crash when moving Live Mix Track Pieces near certain road pieces
Other Fixes
- Remove one type of low rock cluster reported by players that had no collision (to add collision would have been annoying as it is too low to be visible when driving)
Audio
- Adjusted Sirens so they faded in and out better as they drive past you and they don't suddenly cut off at 660m
- Adjusted Plane so it also faded in and out more smoothly and didn't fade away unnaturally quickly
- Reduced volume of 2 Boost layers so they were not as loud in the mix, especially when at low BoostOnTime values
- Reduced volume of Turbo1 and slightly reduced volume of all turbos when in Bumper cam
- Reduced volume of InSky looping ambience so it does not come in super loud when navigating around in LiveMix
- Reduced volume of Traffic exhausts to try and stop the mix being super bass heavy when there are lots of vehicles stationary/waiting at junctions
EVENT CHANGE DETAILS
The following Races have been changed to have the originally authored Time of Day and Weather to reduce difficulty spikes when driving predominantly at night or in bad weather. As stated above, this does not affect any previous progress - all times set, licence points earned and Live Medals recorded remain valid. However it may make the events easier if you have not yet completed them (depending on the time of day and weather conditions were when you first played it)
- Another Star Vehicle
- Back at the Ranch
- Between a Rock and a Hard Place
- Bruising For a Fight
- Circling Back
- Circling The Drain
- Close The Circle
- Come Full Circle
- Cry Me a River
- Curves to Die For
- Dirt Dash
- Drift Apart
- Every Rose Has Its Thorn
- Faraway in Time
- Fighting Chance
- Fire In The Hole
- Flesh & Machine
- Flight or Fight
- Flirting With Disaster
- Giant Battle
- Hangs By a Thread
- Hazards of the Job
- Head for Granite
- In Dickie's Meadow
- In the Cross Hairs
- It's a Shore Thing
- Mad Dash
- Not Such a Long Drive
- Opportunity Knocks
- Point Break
- Pumping Iron
- Reach for the Stars
- Ridge Climb
- Rough & Ready
- Sandy Blows
- Set Fire To The Rain
- Sharks Are Circling
- Sherburn's Climb
- Shut Up Shop
- Snowy Descent
- Speed Run
- Spoiling For A Fight
- Star Vehicle
- Starstruck
- Sweep the Board
- There Goes My Bay-by
- Top Dog
- Tunnel of Shove
- Vicious Circle
All Road Rages have been updated with a set Time of Day and Weather apart from the following 2 Road Rages which have remained as Dynamic:
- Penalty Road Rage on Crystal Bay
- Total Road Rage on Shoreline