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  1. vRacingnews - Der Newsblog rund um Simracing & Rennspiele
  2. Simracing (4 Wheels)
  3. ACE

ACE | The Latest Assetto Corsa EVO Update Marks the Beginning of the Modding Era

  • thedoctor
  • June 3, 2026 at 7:32 PM
    • Update
    • Early Access
  • 983 Views
  • 0 Replies
  • 5 minutes
With today's v0.7 update for Assetto Corsa EVO, it is now possible to integrate community-created and modified cars.

Alongside new cars, improved particle effects, and expanded multiplayer features, modding in particular represents the central element of the Early Access v0.7 update for Assetto Corsa EVO.

Specifically, an additional SDK application for editing cars has been provided. Footage in the update trailer illustrates an extensive toolset that not only allows existing cars to be customized, but, according to developer Kunos Simulazioni, “enables users to create their own cars for use in single-player race mode.”

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Further updates are planned for the future, introducing modding features for multiplayer, car liveries, and tracks.

This gradual approach to modding during Early Access represents a departure from the original plans for user-generated content, according to which the corresponding tools were not supposed to be released until version 1.0 had been reached.

The SDK is available now and should be found in the “Tools” section on Steam alongside the current game update.

In addition, a new particle effects system has been implemented. It is demonstrated in a clip showing the (also new) Datsun 240Z kicking gravel toward the camera. According to the developers, the new system also provides improved smoke, dust, water, and impact effects.

Particular emphasis is placed on the increased “force and impact” of collisions. The introduction of a new distance-based safety rating system for online multiplayer events was also recently confirmed.

The update is rounded off by numerous improvements to the user interface, gameplay, graphics, and “quality of life,” as well as four previously announced cars.

The Audi R8 GT3 and two Porsche GT2-class models expand the motorsport lineup. The road-car portfolio is supplemented by two variants of the Datsun 240Z, one of which features a modified, extended front end.

Assetto Corsa EVO v0.7 Update Highlights

  • Audi R8 LMS GT3 Evo II
  • Datsun 240Z (S30) (2 variants)
  • Porsche 935 2019
  • Porsche 911 GT2 RS Clubsport Evo Kit
  • Car SDK for modding
  • New particle system

Assetto Corsa EVO v0.7 Changelog

CONTENT

- added Audi R8 LMS GT3 Evo II
- added Datsun 240Z (S30) - 2 variants
- added Porsche 935 (2019)
- added Porsche 911 GT2 RS Clubsport Evo (991II)

GENERAL

- fixed replay movable object interpolation
- fix for possible crash when quitting session while car is still loading
- fix for a crash when restarting a session with the Huracan ST Evo2
- fix for crash in Thrustmaster code

GAMEPLAY

- fixed automatic wipers not scaling according to rain intensity
- gameplay logic and architectural code revision
- updated delta time logic when game is paused

MULTIPLAYER

- tuning filtering
- added mechanical variant and PI to results dump
- restart session command in MP now repairs all cars
- added admin command ban (server life span)

PHYSICS/HANDLING

- fixed caster adjustment not working with certain new suspension configurations
- engine inertia tweaks on the BMW M3 E46
- Toyota GR86 tweaks to default setup
- balancing for the BMW M3 E30 and Mercedes-Benz 190E
- adjusted power figures and/or torque delivery for a number of cars

RENDERER

- brand new particle system with smoke, dirt and spray and impact effects
there's a fallback video setting to disable the more expensive effects
- renderer update that improves indirect specular contribution when the car is in shadows: effectively it reduces the glow we have had while the car was going from a sunlit condition into a shadowed one, plus in overcast conditions in general
this is enabled both on car and environment materials, so shaded conditions should blend better now across the board
- fixed subsurface scattering contribution when glominess dominates the scene
- fix dark halo caused by "negative" MIE scattering on cloudy scenes
- adjusted vfog ambient scattering term
- fixed glowing blurred rims (especially when metallic) in shadow context
- fix for inconsistent cloud shadows
- updated fog formulation (cubemap and mirrors) to use a phase function that more closely matches the volumetric one
this helps align the contribution between indirect render passes and the main pass
in practice this results in a truer reflection capture on cars, which now also includes volumetrics instead of just the clouds
- changed entirely the texture streamer logic to use GPU feedback. streaming should now behave correctly, especially on larger maps
- added texture quality option in video settings to control texture pool drops and GPU bandwidth usage
- fixed VR volumetric contribution per eye
- fixed and enable FSR path in VR/triple screen
- switched to d3d12ma, using separate mesh pools
- fix for free camera view becoming stuck on a black screen after reaching certain area of the skybox

GRAPHICS

- fixed inverted mirror in Caterham 485 CSR aeroscreen part
- fixed setup-bound stepped car animations

AUDIO

- updated FMOD project version
- Lotus Exige V6 brand new interior sounds
- Toyota Supra RZ (stock) brand new sounds - interior, exterior, custom turbo, custom backfires
- Toyota Supra drift variant full engine rework using the new approach - adjusted turbo volumes, adjusted rev limiter rumble volumes
adjusted drivetrain wobbling params avoiding instability, adjusted max boost pressure to 1.8 bar, improved part throttle modulation, adjusted idle to 1200 RPM
- horn sound updates

UI/CONTROLS

- added backend-fed notifications in the UI
- driver registration now has year of birth instead of age
- UI binding added to disable H-shifter inputs on the fly and use sequential instead
- car specs sheet added on mechanical variant selection
- resized no-scroll list to fix missing material edit box with expansive parts lists
- localization updates
- free camera widget with FOV, DOF and a number of post processing settings exposed
- customization menu categories, these have been added to remove the clutter with cars that have a lot of customization items
- fixed numberplate displaying 1 when the user sets 0
- paintshop colour picker now shows RGB readout and has copy paste function (copy includes material properties too)
- added "exit to desktop" button

Editorial information

Sources

  • Kunos Simulazione

Last updated: October 11, 2026 at 4:40 AM

  • update
  • 505 games
  • ace
  • assetto corsa evo
  • early access
  • Kunos Simulazioni
  • modding

Previous Article ACE | The next update for Assetto Corsa EVO will include the Audi R8 GT3

Next Article ACE | Kyalami race track confirmed for the next Assetto Corsa EVO update

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ACE | Kunos releases the Assetto Corsa EVO Early Access Update v0.5

Following the announcement that the simulation will no longer offer a career mode in the future, Kunos Simulazioni is working toward a solution with the current Assetto Corsa EVO Early Access Update v0.5.
thedoctor
February 12, 2026 at 11:55 PM
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