iRacing | Die Season 1 des kommenden Jahres wurde veröffentlicht und bringt einige Neuerungen mit sich
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thedoctor -
December 10, 2025 at 7:55 PM -
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Wir haben keine Zeit verloren, um die Benutzeroberfläche unserer Simulation auf ein neues Niveau zu heben und haben in dieser Version mehrere neue Funktionen implementiert. Dazu gehören die Optionensuche, die Umwandlung von vier Black-Box-Seiten in eigenständige Widgets sowie die neue Widget-Editor-Funktion, die umfangreiche Anpassungsmöglichkeiten der Benutzeroberfläche ermöglicht. Die eigenständigen Widgets sind schreibgeschützte UI-Elemente, die flexibel auf dem Bildschirm platziert werden können, um wichtige Daten wie Rundenzeiten, Relativzeiten, Platzierungen und Wetterbedingungen zu überwachen. Mit der Optionensuche wird die Navigation und Steuerung aller iRacing-Optionen erheblich vereinfacht. Zudem können mit dem Widget-Editor nahezu alle UI-Elemente hinsichtlich Größe, Position und Transparenz angepasst werden.
Der iRacing-Stall wird um zwei neue Boxen für zwei neu eingeführte Fahrzeuge erweitert: den FIA Cross Car und den Porsche 911 Cup (992.2). Das Aerodynamikmodell der NASCAR Trucks wurde unter Berücksichtigung zusätzlicher realweltlicher Daten aktualisiert, um die Authentizität der Simulation zu gewährleisten. Der Dallara IR18 hat ein laufendes Update des Hybridsystems erhalten, und das Art-Team hat das Fahrzeug entsprechend überarbeitet. Der Toyota GR86 hat ebenfalls eine Aktualisierung der Stoßstangenphysik sowie der Systeme erfahren, basierend auf den neuesten realweltlichen Daten. Zudem wurde die GT3-Klasse einer umfassenden Reihe von Updates unterzogen, um das Rennerlebnis weiter zu optimieren.
Die neuesten Streckenangebote von iRacing erblühen in Südaustralien mit dem Adelaide Street Circuit und in Florida mit dem Miami International Autodrome. Im Einklang mit unserem neuen, KOSTENLOS verfügbaren Dirt-Road-Auto wurden zwei zusätzliche Dirt-Road-Konfigurationen hinzugefügt: Lucas Oil Speedway – Off Road und Winton Motor Raceway – Rallycross. Der Rockingham Speedway – Oval wurde mit neuen Laserscandaten modernisiert, während die historische Strecke von 2012 für die weitere Nutzung erhalten bleibt. Mount Panorama hat ein umfassendes Grafik-Upgrade erfahren.
Unsere Simulationsingenieure haben in dieser Saison intensiv daran gearbeitet, die Anfangsparameter und Eigenschaften der Strecken zu optimieren, einschließlich Wasser, Pfützen, Nässe sowie Staub, Schmutz und Fahrlinien. Das Oval Refresh-Projekt wurde mit Verbesserungen in den Bereichen Gummidichte und -verteilung, Wärmefluss sowie Fahrbahndynamik und Multi-Groove-Rennen fortgeführt. Abschließend wurden der Nicht-Sim-iRacing-Anwendung neue Sprachen hinzugefügt, darunter Französisch, Deutsch, Italienisch, Portugiesisch (europäisch) und Portugiesisch (brasilianisch).
Bereiten Sie sich auf Regenrennen vor, denn der Porsche 911 Cup (992.2) ist bereit dafür. Die KI-Fahrer wurden umfassend programmiert, um mit dem Porsche 911 Cup (992.2) um den Sieg zu kämpfen. Sie haben bereits alle neuen Asphaltstrecken (Adelaide Street Circuit und Miami International Autodrome) erfolgreich gemeistert und auch den Rockingham Speedway – Oval in ihre Erfolgsbilanz aufgenommen.
Highlights der iRacing 2026 Season 1
- FIA Cross Car [KOSTENLOS!]
- Porsche 911 Cup (992.2)
- Adelaide Street Circuit
- Miami International Autodrome (fünf Konfigurationen)
- Zwei neue Konfigurationen für unbefestigte Straßen (Lucas Oil Speedway – Offroad und Winton Motor Raceway – Rallycross)
- Neue Scan-Datenkonfiguration: Rockingham Speedway – Oval
- Neue UI-Funktion: Optionensuche
- Neue UI-Funktion: Widget-Editor
- Neue UI-Funktion: Eigenständige Widgets (Rundenzeiten, Relativzeiten, Platzierungen und Wetter)
- Verbesserte Initialisierung von Streckenstaub und Wasser
- Dallara IR18 (Aktualisierungen von Grafik und Hybridsystem)
- Toyota GR86 (Aktualisierungen von Physik und Systemen basierend auf den neuesten Informationen aus der realen Welt)
- Aktualisierungen des Aerodynamikmodells der NASCAR Truck Series
- Aktualisierungen der GT3-Klasse
- Aktualisierungen für Ovalstrecken: Verbesserungen bei Gummi und Gummierung für Multi-Groove-Rennen
- iRacing wurde um neue Sprachen erweitert, darunter: Französisch, Deutsch, Italienisch, Portugiesisch (europäisch) und Portugiesisch (brasilianisch)
- Regenrennen für den neuen Porsche 911 Cup (992.2)
- AI Racing ist in das neue Fahrzeug integriert: Porsche 911 Cup (992.2)
- AI Racing ist für sieben neue Streckenkonfigurationen verfügbar! (Adelaide Street Circuit, alle FÜNF Konfigurationen für den Miami International Autodrome (Grand Prix, Marina Loop, MIA Loop, Extended MIA Loop und Extended Marina Loop) sowie Rockingham Speedway – Oval)
- Hunderte präzise ausgearbeitete neue Fahrzeugkonfigurationen
Changelog iRacing 2026 Season 1
iRacing
Localization
- Customers may now select to use iRacing in several new languages, including:
- French
- German
- Italian
- Portuguese (European)
- Portuguese (Brazilian)
- This translates much of the non-in-Sim iRacing application. For more information about what this includes, does not include, and if you are a native speaker, how you can help us improve our work here:
- Localization
iRacing Simulator
Licenses
- Fixed an issue where users were seeing improper contributions towards MPR.
- The Sporting Code states that a Race should only be counted if the participant completes at least 50% of the number of laps (rounded down) as the winner in their car class. This was not being enforced. This change is not retroactive – there will be no changes to existing data within 2025 Season 4 or before. Enforcement of lap completion for MPR begins now with 2025 Season 4 Week 13.
Netcode
- The netcode for handling vehicles and elevation changes has been updated to improve their vertical positioning in the world. This fixes an issue where some drivers could see other cars floating above the track or slightly buried beneath it at some tracks with high elevation changes, especially when those drivers had high latencies.
- Updated the rotational references and predictive calculations for opponent vehicles. Opponent vehicles should now orient in a more accurate direction based on where that driver is facing, their rotational speed, their steering inputs, and forces acting on their car.
Race Control
- During Dirt Road events, drivers will now correctly be disqualified from a Qualifying session if they use the joker route.
- Any laps completed before employing the joker will still count, and the driver can still participate in subsequent Sessions, such as the Race.
- Tightened up the detection algorithm for course cuts to help reduce the likelihood that black flags will be given for course cuts that did not occur.
Dynamic Track Model
- During track initialization, for track usage percentage, the distribution of dust has been tuned for a more accurate dispersal. Also, fewer simulated off-track excursions will be present.
- As part of the Oval Refresh project, tire sliding parameters have been adjusted to apportion more rubber tearing from the tire than the track as a track rubbers in. This will result in more tire wear on rubbered-in tracks, reducing the long-term advantage of staying in the groove.
- The tire versus track wear apportioning for AI vehicles has been tuned. This increases the wear and rubbering-in, especially at moderate track rubber levels.
- Fixed a recent problem with deep initial water depths, which resulted in “growing puddles” when cars interacted with the track.
Physics
- Damping rates for detached vehicle parts have been improved. This should stop detached parts from jittering and jumping unrealistically.
AI Racing
- AI Drivers have been fully trained to race with the following new vehicles:
- Porsche 911 Cup (992.2)
- AI Drivers have been fully trained to race at the following new track configurations:
- Adelaide Street Circuit
- Miami International Autodrome (ALL 5 Configs!)
- Rockingham Speedway – (Oval)
- AI drivers have expanded their minds, and are now capable of making more independent decisions about their positioning during pacing on the race line and how it relates to the cars around them. AI Drivers should now appear to take their own unique paths, while maintaining a general focus on an ideal pace line.
- After a light course-load over the Summer, the AI School for the Gifted was back in full swing this Autumn. AI course materials for the latest semester included the following:
- [Garage Course Level IV] Hybrid Vehicle Systems
- How & When to Send It: 1001 Scenarios for Parcels & Race Rejoins
- Ancient Secrets of Oval Kung-Fu – Finding Your Center Instead of the High-Line
- The Schlimmer Training Regimen for Mental Kinesthetics and Reaction Timing in High Stress Situations (aka: The STRMKRTHSS)
- In & Out: Throttle Management for Corners
- (Orienteering 213) The Pioneering Spirit and Finding Your Own Path
- Did It Break? The Crash Assessment Handbook – Tow Truck Edition
- AI Drivers have improved their racing skills with the following vehicles:
- <Car Class> GT3 Class Cars
- <Car Class> LMP1 Class Cars
- Dallara IR18
- Ligier JS P320
- Mercedes-AMG W12 E Performance
- Mercedes-AMG W13 E Performance
- Toyota GR86
- AI Drivers have improved their track mastery at the following locations:
- Daytona International Speedway – Moto, NASCAR Road, & Road Course
- Iowa Speedway – Oval
- Nashville Superspeedway
- New Hampshire Motor Speedway – Oval
- Phoenix Raceway – Oval, & Oval w/open dogleg
- Pocono Raceway – Oval
- Rockingham Speedway – Oval – 2012
- The Milwaukee Mile
- Several AI vehicles have received a temperature correlation update which makes their tires and driving behavior vastly more realistic, as they are now closer aligned with exactly how a player-driver car functions. These cars include:
- Ligier JS P320
- Mercedes-AMG W12 E Performance
- Mercedes-AMG W13 E Performance
- The AI opponent paint scheme database has been fully rebuilt with more realistic paint schemes for all vehicles on the Sim.
- New specialized opponent paint scheme sets have been created for the following cars:
- <Car Class> Gen 4 Series
- <Car Class> Supercars Gen 3 Series
- <Car Class> Stock Car Pro Series
- Radical SR10
- Additional specialized opponent paint schemes have been added to the existing cars:
- <Car Class> NASCAR Cup Next Gen Series
- <Car Class> NASCAR Xfinity Series
- <Car Class> NASCAR Trucks Series
- <Car Class> ARCA Series
- <Car Class> NASCAR Legends 1987 Cup Series
- Dallara IL-15
- Dallara IR18
- Fixed a handful of system-level AI issues, including:
- Fixed a crash-to-desktop issue that could occur in offline Race sessions with Adaptive AI.
- Fixed a crash-to-desktop issue that could occur when restarting an AI Race session.
- Fixed an issue where CPU usage could become excessive during Cautions.
User Interface
- Several new parameters of customization have been unlocked for the in-Sim UI with the new Widget Editor!
- Widget Editor (Alt-K) allows you to customize the vast majority of UI elements in new and impactful ways, including size, transparency, position, and more.
- Widget Visibility may be adjusted. Disable or enable a widget’s visibility by clicking the eyeball button next to the widget’s name while in the Alt-K editing view.
- Important Note: The performance meter options have been removed from the Settings – Interface menu. The user configurable options for performance meters are now located within the Widget Options.
- A new feature has been added to the iRacing UI: Standalone Widgets!
- Standalone Widgets are informational UI elements that display data from Black Box equivalents.
- With the 2026 Season 1 Release, four Standalone Widgets are available:
- Lap Timing (F1)
- Relative (F2)
- Standings (F3)
- Weather (F11)
- Unlike Black Boxes, you can have multiple Standalone Widgets open at the same time.
- These Widgets are read-only – you cannot interact with the data they display directly. But, if the data is adjusted or changed elsewhere, for example, in a Black Box, the change will be immediately reflected by the standalone Widget.
- To enable Standalone Widgets, enter the UI editing mode by pressing Alt-K, scroll down to the Standalone Widgets section, and click the eyeball to toggle their visibility.
- The “Search” feature has been added to the Options menu!
- Start typing any option or parameter of an option, and the menu will automatically filter to only show items related to your search string. You can then edit any option displayed in the Search results as desired.
- GENERAL UPDATES & FIXES:
- Fixed an issue where driver names were appearing for their spotter when navigating to the Admin menu.
- Fixed an issue where the visibility of the Chat channel UI element was not being controlled correctly.
- Fixed an issue where users could not adjust the refresh rate after enabling Full Screen.
- Fixed an issue where Replays would not save during the transition from an Open Practice to a Race.
- Fixed an issue where the UI would disappear when saving a Replay.
- For VR users, fixed an issue where the layout choices for UI widgets were not being saved correctly.
- For VR users, fixed an issue where the off-screen render target texture was allocating twice the needed width, impacting performance.
- SESSION SCREEN UPDATES & FIXES:
- The display of Track Temperature and Session Conditions has been added to the Info tab.
- Increased the Weather Radar zoom for small track maps.
- The Rules tab is now open by default if the track loaded has track rules.
- Fixed an issue where the Entries and Results tabs on the Session Screen could show duplicate drivers in a Race Session.
- Fixed an issue where the frame timer was not respecting the Options value after returning from the Options menu to the Session Screen.
- Fixed an issue with leading zeros when sorting the Results tab by car number.
- Fixed an issue where toggling between Session and Overall timing comparisons in the Splits view would cause bad behavior.
- Fixed an issue where tabs on the Session Screen could scale to unreasonable sizes.
- Fixed an issue with the bottom bar where spectators were being included in the total number of positions.
- The performance meter options have been removed from the Settings – Interface menu. The user configurable options for performance meters are now located within the Widget Options which is accessible through the Alt-K menu.
- DRIVE SCREEN UPDATES & FIXES:
- Fixed an issue where the Last Sector Report would not appear automatically.
- Fixed an issue where the start lights would sometimes shift horizontally when they became visible.
- Fixed some issues with scaling the virtual mirror. The ‘Extra Large’ scaling option has also been removed.
- Fixed the virtual mirror scaling so that the rendered image resolution scales with the UI scale.
- Fixed an issue where duplicate tires were shown in the F5 Black Box for Dirt cars.
- Fixed an issue with the Relative Time being over -60 seconds.
- Fixed an issue where lap times could be displayed as “60.000” instead of “1:00.000”.
- GARAGE SCREEN UPDATES & FIXES:
- In the Garage, BoP increment/decrement controls are now closer to each other.
- Fixed an issue where users could not view Garage car setups that are located in file paths with special characters, particularly those with special characters in their Documents folder or in their Windows username.
- OPTIONS SCREEN UPDATES & FIXES:
- A handful of Graphics Options have been reorganized.
- Fixed an issue in the Settings > Display menu where the Monitor/Bezel width, Viewing Distance, and Angle options were not saving.
Graphics
- Fixed an issue where water spray in the virtual mirror would flicker.
Controls
- The VNM wheel API has been added.
- The latest Simucube API has been added.
- The latest Thrustmaster API has been added.
- Fixed a steering torque error that could occur when the right front wheel of your car was detached.
- Reduced the number of attempts to connect to the Simucube API.
- This should help reduce the time the Joystick logic takes at startup, preventing a warning message and resulting in a faster launch. This change may cause older firmware/driver combos to fail to connect and fall back to 60 Hz mode. If you are a victim to this, be sure to update to the latest drivers – regardless of state, FFB will continue to work correctly.
Spotter/Crew Chief
- The Italian spotter pack has been updated.
- The Spanish spotter pack has been updated.
- Fixed an issue with a spotter line from the new player onboarding experience.
Weather
- In official racing, the iRacing sanctioning body has determined a more appropriate level for worst-case green flag weather.
- Forecast accuracy has been improved, especially over long periods of time.
- Improved the initialization of water heights at the beginning of Sessions by using more sample points to calculate the water’s dimensions and improved interpolation between sample points.
- Greatly improved the track initialization parameters for drying tracks, especially in areas where porous and non-porous materials are immediately adjacent.
- Track maps are more accurately centered in the weather radar window.
- Fixed an issue where double fog was being applied to shadowing.
Paint Kit
- Fixed an issue where certain cars had painted tires, windshields, and windows when using specific paints and car patterns.
Cars
FIA Cross Car
- NEW CAR!
- The FIA Cross Car is a new Dirt Road car, and has been added to the base content for iRacing – this means all iRacing Members now have this shiny new car already parked in their digital garage for FREE!
- Whether you’ve got dreams of reaching the top levels of global rallycross and autocross or are just looking for a fun car to sling dirt with, cross cars are especially popular options in Europe—especially among young drivers—and gaining a foothold in America. The FIA Cross Car represents the highest level of machinery on a thoughtfully designed ladder that allows drivers as young as six years old to start in the discipline. The top-level Cross Car produces 120 horsepower from the same 850cc Yamaha MT-09 engine that powers Legends cars the world over. Weighing in at just 345 kilograms, that’s more than enough power for rapid lap times on tracks of all types. The car has proven itself in the FIA European Cross Car Championship with a championship at the hands of driver David Méat, and it has been a regular presence on the podium in multiple rallycross series as well
Porsche 911 Cup (992.2)
- NEW CAR!
- The Porsche 911 Cup (992.2) is a new Sports Car, and is now available for purchase and racing!
- One of the world’s most iconic single-make customer racing platforms receives a new evolution for 2026, as the Porsche 911 Cup (992.2) makes its debut in the Porsche Mobil 1 Supercup and select Carrera Cup series the world over. Streamlining the experience is the priority with the new car, which features improved aerodynamics, simplified operation behind the wheel and in the pits, and a new name. The 911 Cup (992.2) still features a normally aspirated, 4.0-liter flat-six engine, which features more components from the road-going Porsche 911 GT3 but still produces 520 horsepower. Design upgrades to the front and rear bumpers, improved performance and lifespan to the car’s brakes, and the ability to make more adjustments in the car make this the best entry yet in Porsche’s impressive catalogue of machines for its one-make series.
- Add the Porsche 911 Cup (992.2) to your digital garage by finding this car in the iRacing Store today!
- All Members who already had a Porsche 911 GT3 Cup (992.1) parked in their digital garage will find this brand new Porsche 911 Cup (992.2) parked right next to it, free of charge!
- With the release of this car, the Porsche 911 GT3 Cup (992.1) is moving to [Legacy] content.
- AI Drivers are ready to compete with this car!
- This vehicle includes a new sonic modeling technique that swaps a set of cogs with each gear. This helps elevate the auditory experience of the transmission.
Tracks
Adelaide Street Circuit
- NEW TRACK!
- A new Road track, Adelaide Street Circuit, is now available for purchase and racing!
- Australia is known the world over for some of the most exciting street circuits in auto racing, and Adelaide, the capital city of South Australia, boasts one of the finest. Its first event, part of the 1985 World Drivers’ Championship, earned the Race Promoters’ Trophy as the best-promoted event of the season, and its last event in that championship set an attendance record with 210,000 people. Racing through the streets of Adelaide returned in 1999 thanks to Supercars, and the event has been a staple of that calendar ever since. The modern Adelaide layout clocks in at an even two miles (3.219 km), with 14 turns. The lap begins with the complex Senna Chicane, which produces some of the most compelling photography in motorsport as Supercars can quite literally fly through the kerbing. Lengthy straightaways on the back half of the lap lead into the Dequetteville Hairpin, Victoria Park section, and finally the Mistral Hairpin that sets drivers up for a charge to the finish line.
- Add Adelaide Street Circuit to your geographic inventory by finding this track in the iRacing Store today!
- AI Drivers are ready to compete at this track!
Lucas Oil Speedway
- NEW TRACK CONFIGURATION!
- A new Dirt Road config, Off Road, is now available for racing at Lucas Oil Speedway!
- This new track configuration is the off-road circuit that exists at Lucas Oil Speedway!
- Wheatland’s off-road complex has long been viewed as one of the premier layouts for short-course racing in America, and it’s easy to see why. Big jumps, challenging whoop sections, and even an over-under bridge make this one of the most memorable circuits most drivers will see. After an extended period of inactivity, the off-road track returned to the national calendar in 2025 as the season opener.
- All drivers who already have access to Lucas Oil Speedway now have access to this new track config!
Miami International Autodrome
- NEW TRACK!
- A new Road track, Miami International Autodrome, is now available for purchase and racing!
- This track includes five configs: Grand Prix, Marina Loop, MIA Loop, Extended MIA Loop, and Extended Marina Loop.
- The city of Miami has a long and storied history of embracing open-wheel and sports car racing across numerous venues, both temporary and permanent. In 2022, that history finally culminated in a spot in the Driver’s World Championship, as the inaugural Miami Grand Prix joined the calendar that May on a multi-year deal to compete at the Miami International Autodrome, with support from the Porsche Sprint Challenge North America and W Series. The 3.363-mile, 19-turn temporary circuit has been designed to run through parking lots around Hard Rock Stadium, home of the NFL’s Miami Dolphins, without using any public roads. Unlike many other modern FIA Grade 1 circuit designs, its longest straightaway isn’t the start-finish and pit straight, but rather the stretch between turns 16 and 17 on the full layout. After the initial success of the Miami Grand Prix, multiple shorter layouts were constructed to give the circuit year-round viability in use for smaller series and private events.
- Add Miami International Autodrome to your geographic inventory by finding this track in the iRacing Store today!
- AI Drivers are ready to compete at all five configs of this track!
Mount Panorama Circuit
- Bathurst has received a comprehensive from-the-ground-up art overhaul. All scenery has been recreated with our latest processes and tooling, including the driving surfaces, vegetation and trees, the landscape itself, and the structures at the track.
Rockingham Speedway
- NEW TRACK CONFIGURATION!
- A new asphalt Oval config is now available for racing at Rockingham Speedway!
- This new track configuration is the modern repaved version of the beloved Oval track.
- All drivers who already have access to Rockingham Speedway now have access to this new track config!
- The previous Oval track config has been preserved, and it has been re-named “Oval – 2012” to reflect the year of the track surface data.
- (Oval) – AI Drivers are ready to compete at this new track config!
Winton Motor Raceway
- NEW TRACK CONFIGURATION!
- A new Dirt Road track config, Rallycross, is now available for racing at Winton Motor Raceway!
- This rallycross configuration is inspired by the layout used by the real-world Australian national championship in past seasons.