Le Mans Ultimate | Der Patch 2 ist da - KI, Rennlänge, Assist-Gewichte aktualisiert
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thedoctor -
March 26, 2024 at 7:30 PM -
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Die Update-Kadenz nach der Veröffentlichung von Le Mans Ultimate geht rasant weiter, mit mehreren wichtigen Änderungen, die heute, am 26. März 2024, implementiert wurden.
Nach einer Reihe von Hotfixes und dem ersten Hauptpatch vor zwei Wochen gibt es nun das zweite große Qualitäts-Update, das das Feedback der Community aufgreift.
Änderung der Boxengasse in Sebring
Der offizielle Titel des 24-Stunden-Rennens von Le Mans und der FIA-Langstrecken-Weltmeisterschaft hat seine Boxeneinfahrt in Sebring geändert: Statt die Innenseite des Randsteins von Kurve 15 zu schneiden, beginnt die Einfahrtsmarkierung später, näher an Kurve 16. Dies hatte in der Praxis für viel Unmut gesorgt, da die Änderung in letzter Minute vor dem Rennen der letzten Saison vorgenommen wurde.
Erhöhtes Strafengewicht
Apropos Stirnrunzeln: Le Mans Ultimate verfügt über eine lange Liste von Fahrerassistenten, die versuchen, die Simulation zugänglicher zu machen, als Option. Diese sind jedoch in den Online-Multiplayer-Rennen mit Rangliste erlaubt und scheinen selbst erfahrenen Fahrern einen gewissen Vorteil zu verschaffen.
Die Plattform hat angeblich Ballastgewicht angewendet, wenn diese eingeschaltet sind, aber einige Benutzer (und OverTake-Mitglieder) haben betont, dass der Effekt nicht stark genug war. Das Gewicht, das für diejenigen, die Assistenten verwenden, angewendet wird, wurde nun erhöht. Lassen Sie uns in den Kommentaren unten wissen, ob dies nach ein paar Rennen wie gewünscht funktioniert.
In der GTE beträgt der Gewichtsnachteil für die Verwendung von ABS nun 18 kg für die niedrigere Stufe und 30 kg für die höhere Voreinstellung. In LMP2 sind es nun 14kg bzw. 23kg und bei Hypercar 15kg bzw. 25kg.
KI und Energieänderungen
Wie wir vor Kurzem berichtet haben, können Sie in der Simulation spannende Kämpfe gegen KI-Gegner austragen, die jedoch für einige seltsame Macken anfällig sind, vor allem in Bezug auf die Strategie bei längeren Rennen.
Wir werden nach dem Update erneut testen, um zu sehen, ob die Eigenheiten weiterhin bestehen, aber Entwickler Studio 397 behauptet, einige Bereiche verbessert zu haben.
In erster Linie wurde die Logik für die KI in Bezug auf "Lift and Coast" verbessert. Außerdem bauen Regenreifen nun schneller ab und die virtuelle Energieberechnung wurde überarbeitet. Für Sim-Racer gibt es neue Kraftstoff- und NRG-Balken im HUD.
Die KI wurde so umprogrammiert, dass sie in der ersten Kurve eines Rennens "weniger Kontakt" hat, die Aggressivität beim Überholen in der Bremszone verringert und die Ausweichfähigkeiten verbessert wurden.
BoP und LOD
Während unserer ersten Tests von Le Mans Ultimate haben wir festgestellt, dass es detaillierter aussieht als sein Vorgänger rFactor 2, insbesondere bei den Fahrzeugmodellen für LMP2 und Hypercar, die von Grund auf neu erstellt wurden. Allerdings mangelte es einigen Texturen noch an Finesse.
In Patch 2 wird von "Aktualisierungen an den LOD-Modellen aller Fahrzeuge" gesprochen, mal sehen, ob diese kleineren Elemente verfeinert wurden. Konkret werden zum Beispiel aktualisierte LMP2-LOD-Texturen, fehlende Peugeot 9X8-Cockpit-LEDs, verbesserte Regentropfen auf dem Toyota und "reparierte" Vanwall-Spiegel erwähnt, neben anderen.
Wie nicht anders zu erwarten, hat die Balance of Performance weitere Verbesserungen erfahren - etwas, das alle Entwickler von Titeln mit BoP-basierten Formeln sicherlich regelmäßig verbessern.
Der Aston Martin GTE zum Beispiel hat 10 kg weniger auf dem von Prodrive entwickelten Chassis, während die Corvette 7,5 kg zugenommen hat. Bei den Hypercars wurde der Ferrari 499P um beachtliche 40 kg aufgestockt.
Weitere wichtige Neuerungen sind die Möglichkeit, die Länge der Sitzungen vollständig anzupassen, was seit der Markteinführung nur über festgelegte Zeitoptionen möglich war, ein größerer Abstand zwischen den Rollstarts, Änderungen am Gripniveau und
Changelog Le Mans Ultimate Early Access-Patch 2
General and Code Updates
- Integrate crash reporting software to automatically collect crash reports
- Fix crashes when no sound devices is available
- Fixed an issue that would cause cars to collide if one of them teleported close to the other in an online session – disabled collision for teleporting cars if they end up in other cars
- Fix for FFB oscillating during game freezes or change state
- Fixed a bug to ensure the game is running at normal speed when exiting the pause menu
- Quality of life changes for virtual fuel information display in the MFD and speedometer overlays (See UI for more details)
- Fixed issues around fuel estimates at the start of a fast rolling race
- Various fixes to AI fuel consumption
- Fixed virtual energy usage – MGU deployment and higher gears will no longer drain energy faster
- Fix for virtual fuel reporting as 100x the actual value when measured in KW in the pit menu.
- AI toggle removed as not performing as this is not currently supported
- Fixed some talent files failing to load
- Reviewed Driving Aid Penalties implementation
- Fixed Blue Flag in cockpit stating LMP incorrectly
- Removed some unused cockpit LED options which were causing some crashes
AI
- Improved AI ability to avoid other cars by both braking and turn in
- AI are more careful in unclear situations (slow, unpredictable cars ahead)
- Fixed an error in strategy causing fuel logging to fail along with wrong conditions being used for strategy calculations. This fixes various situations in which AI would behave incorrectly.
- Improved AI full grid turn 1 situations – less contact, cars no longer occasionally come to a full stop
- AI can predict better whether it is safe to lift before corners in order to carry more momentum for lapping another car on exit
- AI can now pick closing gaps on flat out sections of the circuit and predicts whether the car ahead leaves space or not – should help in not-quite-straight situations that otherwise never have enough space in one go to overtake around a specific side
- Lapped cars no longer immediately attempt to re-overtake when they get the chance
- Much less aggressive overtaking attempts, so AI don’t get out of shape as much anymore
- AI no longer brake at the last possible moment when there is a car ahead, instead in situations that require it they’ll be more careful
- AI now try to carry a little bit more speed into braking zones when overtaking and lapping
- Improved lift and brake logic to avoid getting too close to other cars
- AI tyre wear is now hidden from player on HUD
UI
- Boot sequence and registration
- Video is now skippable
- First time user difficulty select now better matches in-game settings
- Email validation is now less strict allowing “+” and other similar valid email characters
- Temporarily removed names being registered with symbols as it was causing backend issues. This will be returned when we have made the required changed
- Race weekend
- Any session length can now be set
- Updated available class UI to be more clear
- Changing grid position option now loops from max to low again.
- Virtual Energy and Fuel
- Garage
- Fuel capacity changed to fuel ratio
- Fuel carried shows the amount of fuel you will have when leaving the pit
- HUD
- Virtual energy shows the number of laps you will have with it
- Replaced Fuel Capacity with Fuel Ratio for Hypercars
- The strategy section now shows the amount of fuel you will have after the next pit stop
- Speedo shows Fuel and NRG more clearly
- Updated fuel and energy usage on HUD to show to two decimal points.
- Removed option for relative refuelling and added fuel units (l or gal) to Pit Menu
- Garage
- Online
- “Special Event” cards show correct countdowns
- Added a notification for when your race results are ready
- Added a notification for when there is a server problem and the event is canceled
- Weather forecast should now be correct
- Updated available class UI to be clearer
- Loading into the race no longer has the standings on the screen until everything is loaded
- Race
- AI-only cars now show their manufacturer logo in standing
- General
- Added localisation and descriptions to more setting options
- Changing difficulty settings no longer changes your preset name in graphics preset name to custom
Circuits
- Bahrain International Circuit
- Fixed fast rolling starts reporting left lane as right and vice versa
- Minor adjustments to road surface grip properties
- Updated rolex gantry fixing some minor issues
- Updated camera files fixing some switch issues over the start finish and other updates
- Fuji Raceway
- Minor adjustments to road surface grip properties
- Updated rolex gantry fixing some minor issues
- Minor ambient occlusion fixes on some assets
- Circuit de la Sarthe (Le Mans)
- Minor adjustments to road surface grip properties
- Adjusted AI block path into turn 1
- Autodromo Nazionale Monza
- Minor adjustments to road surface grip properties
- AI adjustments to improve multi class racing
- Track limits – minor fix on main straight
- Algarve International Circuit (Portimāo)
- Minor adjustments to road surface grip properties
- Minor grandstand fix
- Updated rolex gantry fixing some minor issues
- Fixed floating pit props
- Sebring International Raceway
- Improved paddock area night lighting
- Updated paddock tents and pit props
- Updated pit lane entry with entry used in 2023 race
- Fixed timing to work on first lap out of the pitlane
- Tweaked grip levels, including increased grip at Sunset Bend
- Spa Francorchamps
- Updated camera file
- Improved fix for AI avoiding clipping wall on pit entry
- Increased separation for left and right AI paths so cars are less close together on fast rolling starts
Vehicles
GTE
- General
- Updated weight penalties for using ABS assist: 18kg for Low level and 30kg for High level
- Changed pitstop restrictions, so that driver change and refuelling are concurrent, tyre change, repairs and brakes are not
- Minor correction to fuel density
- Updated LODs
- Fixed some cameras
- Set view pitch to 0.0
- Changed setup default engine mixture to Race (was Race lean before)
- Aston Martin V8 Vantage GTE
- BoP: 10kg reduction in weight penalty to both Le Mans and non-LM specification
- Added emissive on the wheel
- Added LEDs to cockpit
- Added rain light
- Small tweak to random delay for tyre change
- Corvette C8R GTE
- BoP: 7.5kg increase in weight penalty to non-Le Mans and 20kg for Le Mans specification
- Added rain light
- Fixed windows so they clear water
- Headlights now reflect in puddles
- Fixed hole around rear wing
- Fixed issues with seat belt
- Ferrari 488 GTE
- Fixes to stop AI from track cutting
- BoP: 7.5kg increase in weight penalty to non-Le Mans and 20kg to Le Mans specification.
- Porsche 911 RSR GTE
- Headlights now reflect in puddles
LMP2
- Oreca 07 LMP2
- Added weight penalties for using ABS assist: 14kg for Low level and 23kg for High level
- Changed pitstop restrictions, so that driver change and refuelling are concurrent, tyre change, repairs and brakes are not. Small tweak to random delay for tyre change
- Tweak to how much time it takes to adjust/replace front splitter body part
- Minor correction to fuel density
- Fixed some cameras
- Updated rim textures
- Updated LODs
- Fixed issues with LOD textures
- Increased wiper effect texture resolution
- Lowered AI grip on wet tires by ~4%
Hypercar
- General
- Added weight penalties for using ABS assist: 15kg for Low level and 25kg for High level
- Tweaked wet tires to give more cooling on damp tracks, and made them degrade more when they’re overheated
- Changed pitstop restrictions, so that driver change and refuelling are concurrent, tyre change, repairs and brakes are not. Small tweak to random delay for tyre change
- Tweak to how much time it takes to adjust/replace front splitter body part
- Corrections to virtual energy estimates
- Minor correction to fuel density
- Fixed some cameras
- Updated LODs
- Cadillac V.Series R LMDh
- Set view pitch to 0.0
- Reduced AI cutting
- Minor correction to fuel density
- Ferrari 499P LMH
- BoP: 40kg increase in weight penalty
- Fixed window distortion in rain
- Fixed gaps in cockpit when using onboard cameras
- Fixed available range of settings for rear differential preload
- Fixed available range of settings for rear differential preload
- Reduced AI cutting
- Glickenhaus SCG 007 LMH
- Set view pitch to 0.0
- Reduced AI cutting
- Fixed available range of settings for rear differential preload
- Peugeot 9X8 LMH
- BoP: 10kg increase in weight penalty
- Fixed missing LEDs in cockpit
- Fixed available range of settings for rear differential preload
- Porsche 963 LMDh
- Made #75 pit light a bit darker
- Fixed windscreen static wear texture
- Toyota GR010 LMH
- BoP: 30kg increase in weight penalty
- Fixed rain drops on body and windows
- Fixed available range of settings for rear differential preload
- Vanwall Vandervell 680 LMH
- Fixed smoothing issues on body
- Fixed mirrors in cockpit view
- Removed wing adjust from pit menu
- Added replace brakes to pit menu
- Removed brake map from pit menu
- Fixed error in talent file