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    1. vRacingnews - Der Newsblog rund um Simracing & Rennspiele
    2. Simracing (4 Wheels)
    3. Le Mans Ultimate

    Le Mans Ultimate | Studio397 hat heute den Patch #3 veröffentlicht

      • Update
    • thedoctor
    • April 16, 2024 at 7:21 PM
    • 757 Views
    • 0 Replies
    • 8 minutes

    Studio 397 und Motorsport Games haben mit dem Le Mans Ultimate Patch 3 weitere Fehlerbehebungen und Updates für die World Endurance-Rennsimulation veröffentlicht.

    Reading Time: 8 minutes

    Wie bei den vorherigen Patches werden hauptsächlich die bereits in der Steam Early Access-Version enthaltenen Fehler behoben, anstatt neue Inhalte und Funktionen hinzuzufügen. Und es gibt einen Hinweis, dass einige Benutzer FFB-Probleme haben, die versuchen sollten, den ffb-pub Steam Beta-Zweig zu verwenden, der eine experimentelle Konfiguration hat, die hoffentlich die Force-Feedback-Probleme behebt.

    Patch 3 fügt eine Einstellung für die maximale Bildrate hinzu, entfernt die Tastenkombinationen für den Fahrassistenten, damit man sie nicht auf halber Strecke einer Runde missbrauchen kann, und standardisiert das Force-Feedback für alle Fahrzeuge, wobei Probleme mit invertierten Einstellungen behoben werden. Außerdem gibt es Lösungen für einen möglichen Absturz beim Beitritt zu Online-Sitzungen und Trainingsservern sowie eine Reihe von Verbesserungen und Updates für einzelne Fahrzeuge und Strecken.

    Changelog Le Mans Ultimate Patch 3

    General and Code Updates

    • Fixed a crash when whilst joining an online-session
    • Fixed allowed seat movement ranges not loading from cars
    • Changed force feedback (FFB) per car to standardise forces across all vehicles - note: you may need to change your strength settings if you only drive one particular car or class
    • Car Rain Effects Issues
      • Various minor improvements and fixes in general to rain effects on cars
      • Fixed rain ripples not appearing on car bodies
    • Added max frame rate setting
    • Removed driving assist keybinds so you can no longer adjust assists whilst driving and must do so from the pitlane or pause menu to prevent abuse of assists
    • Improved robustness of alt-tab to ensure the game correctly takes and looses focus
    • Fixed an issue with unsupported characters in game chat causing results to not be processed
    • Virtual Energy usage is now logged in XML Result files
    • Possible crash fix when joining online practice servers
    • “Stop/Go” and “Damage” pit menu options are now hidden when not applicable.
    • Updated Gamepad and Keyboard default profiles with improved steering settings and adjusted default gamepad keys
    • Fixed other car headlights not disabling in private sessions

    UI and HUD

    • Quick Race
      • Addressed incorrect naming conventions for Race Tracks and Car class appearing before car name.
    • Race Weekend
      • Fixed an issue where some car logos aren’t displaying on the standing screen
      • Updated inconsistent naming for track and cars names
    • Online
      • Added your split to the monitor and to race results
      • Fixed issue where player can join race event after completing the Practice session before being returned to daily race menu
      • Added game chat to the monitor screen
      • A widget has been added to the nav bar showing the events you are registered for
    • Profile
      • Fixed issue where DQ'd users are being shown as DNF
    • HUD
      • Corrected HUD label for Fuel during pitstops with Hypercars
      • Fixed Cockpit HUD rendering some icons beneath text when they should not (such as “Low Fuel” displays)
      • Fixed driver overlay HUD hiding during end-of-race period
      • Addressed alignment issues with Ultrawide monitor after adjusting HUD Scale
      • Removed options that should not appear on MFD
      • Updated disqualification messages to be more clear
    • Settings
      • Fixed issues with inverted FFB settings
      • Removed redundant “Transparent Trainer” and “Lead Time” settings
      • Addressed issue with settings cycling setting to Maximum of minimum
      • Removed keybindings for Assists
    • UI & Localisation Updates
      • Fixed the styling for saving a setup
      • added units to some settings
      • Fixed issue with missing descriptions for Car Class
      • Fixed issue with Qualify laps per session setting removed, it’s now always unlimited
      • Fix Player Compound Displaying As Wet On Race Start

    Tracks

    • Bahrain International Circuit
      • Fixed material settings on terrain puddle decals
      • Fixed some assets not being rendered in mirrors
    • Fuji Raceway
      • Added missing curb at T5
      • Corrected driving surface properties for pit building floor
      • Fixed material settings on terrain puddle decals
      • Minor camera updates
    • Circuit de la Sarthe (Le Mans)
      • Fixed some z fighting on roadlines at pit entry
      • Improved and optimised material properties on advertisements
      • Fixed material settings on terrain puddle decals
    • Autodromo Nazionale Monza
      • Fixed material settings on terrain puddle decals
      • Fixed some collidable assets not being rendered in mirrors
      • Fixed some advertisement detail types
      • Updated Rolex gantry asset
      • Minor camera updates
    • Algarve International Circuit (Portimāo)
      • Updated/Corrected Curbs at T3 and T5
      • Updated Track Limits boundaries
      • Fixed material settings on terrain puddle decals
      • Minor camera updates
    • Sebring International Raceway
      • Improved and optimised material properties on advertisements
      • Added missing no rain zone in paddock
      • Fixed some collidable assets not being rendered in mirrors
      • Fixed various issues with objects not lighting correctly at night
      • Fixed material settings on terrain puddle decals
      • Added details to Sunset Bridge often used for driving references
      • Tweaked tent colours in paddock
    • Spa Francorchamps
      • Fix for some AI (LMP2) hitting pit wall when leaving garages
      • Fixed missing collision mesh at final turn run off
      • Fixed some assets not being rendered in mirrors
      • Fixed material settings on terrain puddle decals
      • Minor camera updates

    Cars

    • General
      • Updated seat movement amount
      • Car Rain Effects Issues
        • Various minor improvements and fixes in general to rain effects on cars
        • Fixed rain ripples not appearing on car bodies
      • Balanced FFB between cars

    GTE

    • Aston Martin Vantage GTE
      • Normalised FFB. Strength reduced ~36%
      • Updated default setups
      • Fixed an issue with #777 D’Station material
      • Fixed livery issue on #98 team
      • Fixed wet windshield textures
      • Fixed windshield wear not showing on inside
      • Fixed headlights not reflecting
    • Corvette C8.R GTE
      • Normalised FFB: reduced ~ 36%
      • BoP: +20kg weight penalty
      • Updated default setups
      • Fixed wet windshield textures
      • Fixed windshield wear not showing
      • Reduced AI corner cutting
    • Ferrari 488 GTE
      • Normalised FFB: reduced ~ 36%
      • BoP: +20kg weight penalty for Le Mans and +25kg for non-LM tracks
      • Updated default setups
      • Fixed wet windshield textures
      • Fixed decals on windows
      • Fixed Kessel exterior windows not showing tear off stickers
    • Porsche 911 RSR GTE
      • Normalised FFB: reduced ~ 36%
      • BoP +20kg weight penalty
      • Updated default setups
      • Fixed wet windshield textures
      • Fixed wheel pivots
      • Fixed brake lights not reflecting in puddles
      • Fixed doubled headlight glass
      • Fixed #56 Rexy WEC livery
      • Fixed some issues with the rim and rim blur

    LMP2

    • Oreca 07 LMP2
      • Normalised FFB. Reduced ~ 36%
      • Updated default setups
      • Fixed wet windshield textures
      • Fixed main body AO map
      • Fixed position lights being on all the time
      • Fixed floating mesh when rear wing is detached
      • Updated seat movement amounts

    Hypercar

    • General
      • Fixed wet windshield textures
      • Fixed fuel consumption estimate
      • Fixed virtual energy consumption estimate
      • Fixed Virtual Energy refill not being concurrent with refuelling
      • Set higher refuel rate to make sure physical fuel always goes in fast enough during pit stops.
      • Recalculated brake disc inertia, adjust brake pad friction around 'cold' temperatures
    • Cadillac V.Series R LMDh
      • Normalised FFB: reduced ~0.7%
      • Updated default setups
      • Increased fuel consumption by about 24%
      • Fixed carbon on main livery material
      • Fixed headlights not reflecting
      • Updated cameras
      • Updated windshield dirt textures
    • Ferrari 499P LMH
      • BoP: +10kg weight penalty
      • FFB normalised: increased ~2.5%
      • Updated default setups
      • Adjusted fuel consumption to about +35%
      • Added track map (look up…)
      • Updated cameras
      • Updated rim blur
      • Fixed front differential settings going out of intended range
    • Glickenhaus SCG 007 LMH
      • FFB normalised: Increased ~14.2%
      • Updated default setups
      • Increased fuel consumption by about 24%
      • Fixed headlights not reflecting
      • Updated seat movement amounts
      • Updated cameras
    • Peugeot 9X8 LMH
      • BoP: -2.5kg weight penalty
      • FFB normalised: increased ~8.4%
      • Adjusted fuel consumption to about +25%
      • Updated default setups
      • Fixed TC/ABS lights
      • Fixed LOD issues on external cockpit instance
      • Fixed rear lights not always being on
      • Updated HUD brightness
      • Moved fuel displays to the left a small amount on HUD
      • Updated cameras
      • Fixed front differential settings going out of intended range
    • Porsche 963 LMDh
      • FFB normalised: decreased ~12%
      • BOP: +10kg weight penalty
      • Updated default setups
      • Increased fuel consumption by about +32%
      • Fixed Pit BoP docking time
      • Slightly adjusted mirror position
    • Toyota GR010 LMH
      • FFB normalised: increased ~9%
      • BoP: +10kg weight penalty
      • Adjust fuel consumption by about +33%
      • Updated default setups
      • Fixed front differential settings going out of intended range
      • Fixed wet windshield textures
      • Updated seat movement amounts
      • Updated cameras
    • Vanwall Vandervell 680 LMH
      • FFB normalised: increased ~5.7%
      • Increased fuel consumption by about +12%
      • Updated default setups
      • Fixed wrong Pit BoP docking time
      • Centered driving view
      • Updated seat movement amounts
      • Fixed windshield wear texture
      • Updated cameras

    Quelle: Studio397

    • update
    • studio397
    • patch 3
    • early access
    • le mans ultimate
    • Previous Article Le Mans Ultimate | Der Patch 2 ist da - KI, Rennlänge, Assist-Gewichte aktualisiert
    • Next Article Le Mans Ultimate | Neuer Hotfix für den Patch #3 macht einige FFB-Änderungen rückgängig

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