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  1. vRacingnews - Der Newsblog rund um Simracing & Rennspiele
  2. Simracing (4 Wheels)
  3. ACE

ACE | Kunos Simulazioni released v0.9 update with 3 new cars

  • thedoctor
  • August 26, 2026 at 8:16 PM
    • Update
    • PC
    • Early Access
  • 759 Views
  • 0 Replies
  • 5 minutes
Kunos Simulazioni has confirmed that version 0.9 of Assetto Corsa EVO will not be the game's final Early Access version.
  • AC EVO Version 0.9 will not be the final Early Access version.
  • Official statement: Kunos is close to integrating Free-Roam mode into Assetto Corsa EVO.

For many users, the update to version 0.9 of Assetto Corsa EVO was disappointing in terms of new content. The simulation was expanded by just three new vehicles. The additional special events and the introduction of mandatory pit stops also apparently did little to convince the community.

Based on the previous update schedule, it also seemed that this could be the last update before the release of version 1.0. However, given the comparatively limited amount of content and the lack of outstanding gameplay features, this assumption appeared optimistic—especially since the most important remaining component, Free-Roam mode, had not yet been implemented.

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Developer Kunos Simulazioni responded promptly to this in order to dispel any concerns. On August 26, 2026, the company stated that version 0.9 would not be the final Early Access version of Assetto Corsa EVO.

“We want to be completely open: Update v0.9 will not be the final release as part of the Early Access program,” the official statement said. This dispelled the corresponding concerns.

“The road to this point has not always been easy, and we have had to overcome several challenges. However, your patience, feedback, and enthusiasm have helped us reach a significantly more stable stage of development—a stage at which we are now close to integrating Free-Roam mode into Assetto Corsa EVO.”

“We look forward to seeing your reactions, hearing your opinions, and continuing this journey together,” Kunos concluded in its statement.

No specific information has yet been provided on when Free-Roam mode will become available in the game. Judging by Kunos' statement, however, the wait should not last much longer.

Assetto Corsa EVO v0.9 Changelog

CONTENT

- Audi R8 LMS GT2
- Audi R8 V10 performance quattro
- Mazda RX7 FD Spirit R (Type A)

MULTIPLAYER

- fixed a crash on server disconnection
- fixed admin commends sent twice to the server
- fix for player receiving a duplicated race number when rejoining a server with a custom number

GAMEPLAY

- fixed suspension repair also repairing car body damage
- global CPU-side optimization work
- fix for raindrops left on windshield after exiting a rainy session
- fix for dash display on HUD disappearing in certain scenarios
- more gameplay code refactoring
- fixed an issue that prevented custom external livery to be applied on a customized and saved user car
- during a race session returning to pit will now penalize the player also when they are in pitlane - this is a fix for the player being able to skip time in pit after teleporting back to pit from near box
- added damage rate in assist settings (SP)
- mandatory pitstop requirements implemented - it will be a MP feature for the time being
launcher updated too, pit window is selectable in timed races above 20m of session length
- online leaderboards with hotlap/hotstint events
- added Special Events
For Hotlaps you will be able to select drivers around you on the leaderboard via the MFD and drive against their delta. Your own reference in the Delta widget will be replaced when another player is selected.
For Hotstints the same logic applies, but instead of replacing the delta, you will be seeing total gaps to the people around you crossing each sector line. So you will have more realtime feedback how the stint is going, which is more engaging than only waiting for the total time.
Both event types have a new optional function: Limited Attempts. This means that you can practice for an event as much as you want, but you can only have X amount of recorded attempts that will be tracked by the leaderboard, to increase the pressure of such an attempt and recreate a more race-like situation.
- hotstint leaderboards now show the storyboard data for selected entries once the selection event is triggered

PHYSICS/HANDLING

- updated tyre model for racing slicks - deployed on GT racing cars
- fixed some issues with AWD clutches
- fixed AWD not respecting various lock controllers
- SF25 wet setup now defaults to wet tyre and not inters
- fixed GT3 RS launch control rpm
- improved LSD differential simulation
added LSD friction faces to car setup
- throttle model improvements on newly released cars, to be expanded to all content in continuation

INPUT/CONTROLS

- optimizations in the input system
- new default input definitions
- MFD page defaults to leaderboard in SEs
- FFB device recovery on disconnect/alt-tab (DirectInput, Fanatec, Logitech, Thrustmaster). Expected: FFB comes back by itself within ~1 s after alt-tab, USB unplug/replug, or base power-cycle.
TrueForce/FullForce audio: FullForce DSP now uses the filtered signal with clamp; Logitech TrueForce gets a 350 Hz low-pass, gain from settings, and DSP reinit when the wheel handle changes. TrueForce now survives reconnecting.
FFB output shaping: added linearization LUT loaded from file.
LUT file: ffb.lut in the game's SavedGame folder, input|output per line.
- ffb shaping fixes
- fixed a reconnection recognition issue with Fanatec devices
- fix for automatic shifter not being functional when H-shifter inputs are set

RENDERER/GFX

- renderer optimizations
- wind now has graphical representation
- fixed shadow factor gone missing on windshield effects
- added temporal dithering that works better with DLSS and FSR
- shadow receiver culling optimization. Expected result is that shadow now costs less than before. Availabe only in mono view.
- vehicle/cockpit cubemaps and mirrors optimization
- windshield material optimization
- exposure fusion added: a new feature that mimics how the human eye sees compared to a camera
- updated the View Settings page to allow users to modify their exposure bias, exposure fusion, and post-processing presets directly on track with live preview of changes taking effect in the background
- fixed TV camera jitter during replays/broadcast footage

Editorial information

Sources

  • Kunos Simulazioni

Last updated: October 6, 2026 at 7:17 AM

  • update
  • 505 games
  • ace
  • assetto corsa evo
  • kunos
  • early access

Previous Article ACE | Three New Cars, Including the Mazda RX-7, Coming with Update v0.9 for Assetto Corsa EVO

Next Article ACE | “Free Roam” is coming with the next Assetto Corsa EVO update

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The first version, initially limited in scope, will be released in Early Access in just under two months.
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ACE | Kunos releases the Assetto Corsa EVO Early Access Update v0.5

Following the announcement that the simulation will no longer offer a career mode in the future, Kunos Simulazioni is working toward a solution with the current Assetto Corsa EVO Early Access Update v0.5.
thedoctor
February 12, 2026 at 11:55 PM
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