Le Mans Ultimate | New LMU released, possible future update to the Hypercar tyre model
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thedoctor -
January 20, 2026 at 7:56 PM -
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The official game of the FIA World Endurance Championship, Le Mans Ultimate, has been updated to version v1.2.2.0.
Although the released patch does not include any groundbreaking improvements, it fixes several issues, meaning players can now view the championship standings after online championship races.
Furthermore, the recently introduced engineer mode has been revised: Missing settings are now displayed to support the race engineer selected by users. The game's HUD has also been optimised to prevent alignment, navigation and other issues, while custom liveries loading as carbon now occurs less frequently.
However, the most significant new feature of the current Le Mans Ultimate patch is that new Hypercar tyres will be introduced in the next update. While the game's LMGT3 cars have undergone significant adjustments to their tyre behaviour, the Hypercars have been largely neglected by comparison. However, this will change “in early to mid-February”.
Following this, a new 24-hour test event will take place at Le Mans on 27 and 28 February, incorporating all changes from update v1.2.3.0.
In addition to the new tyre model, the Hypercars will also receive adjustments to the Balance of Performance (BoP), as the simulation works towards the release of its v1.3 update in March. This update is expected to include the third and final part of the ELMS DLC, featuring the Duqueine D09 LMP3 and the Circuit de Barcelona-Catalunya.
Changelog Le Mans Ultimate v1.2.2.0
Championships - Online
- Fixed being unable to see the standings for a championship after completing a race
- Fixed being unable to select completed championships
Co-Op
- Fixed being unable to complete co-op events
Custom Liveries
- Fixed custom liveries sometimes loading as carbon
Driver Badges
- Fixed badges being slightly cropped on relative MFD page
Driver Swaps - Engineer
- Fixed engineer menu showing incorrect difference values on changed setups
- Fixed front wing setting not appearing in the engineer pit menu
- Shared MFD Strategy Overview with Engineers
Driver Swaps - Online
- Fixed body damage resetting after a driver swap when a user has invulnerability set locally
- Fixed rare occurrence of the new driver having no HUD displayed after performing a driver swap
- Fixed spectator timing differences being calculated via Safety Car lap simulation
Engine & Tech
- Added toggle for Enable Plugins to Settings page
- Ensured the game does not crash if the game has an invalid vehicle_settings.json file
- Removed unnecessary thread name trace file logging
- Updated key art on bug reports form
Gameplay
- Fixed moving the seat in any direction causing a drop in FPS performance
- Fixed post race message mentions finishing in top ten when there were only 5 cars present
- Fixed repeatedly hitting cancel repairs during a pit stop delaying the end of the pit stop for another 3s
HUD
- Fixed HUD Pit Stop info not showing all information when serving a time penalty at a pit stop.
- Fixed MFD menu not updating repair options after receiving yellow followed by red damage
- Fixed oil overheat icon being misaligned to the background
- Fixed some game crashes related to the HUD MFD timing page
- Sped up MFD Fuel adjustments when holding button down
- Updated HUD tyre display to show tyres as too cold less frequently
- Fixed relative timing differences not working when your car is sat in the garage
Input
- Updated Moza presets for R3, R5, R9 and R12. New preset for R16.
Localisation
- Updated Japanese Fonts
Online
- Fixed errors on server shutdown
- Fixed network statistics in log files when receiving a disconnect.
- Fixed occasional server crashes on shutdown
Physics
- Fixed frontend sparks are forming in the wrong place when the undercarriage touches the race track.
RaceControl
- Add tyres as a per race setting in championships
Race Weekend
- Fixed the user is able to drive before they should be able to at the start of races
Replay
- Fixed the Pit limiter flashing on and off on hud + car display when loading a replay
- Improve Live Replay Scrubbing
Teams - RaceControl
- Fixed inaccurate post-race drive times
Track Limits
- Fixed pit entry cuts triggering illegal pit lane switch incorrectly when going off track beyond the point the pit lane has a barrier between the main track
- Recalibrated wet track limits to updated wet weather physics
- Slight increase to penalization for running off track
User Interface
- Added blue flag loading screen tip
- Fixed online schedule card styling
- Fixed Post-Race Report Countdown being 2x 1hr
- Shortened the online menu next race countdown formatting
- Updated weekly/special event cards