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  1. vRacingnews - Der Newsblog rund um Simracing & Rennspiele
  2. Simracing (4 Wheels)
  3. Project Motor Racing

PMR | New Project Motor Racing update reworks GT3 and GT4 vehicle handling and offers initial triple-screen support

  • thedoctor
  • July 29, 2026 at 6:17 PM
    • Update
    • PC
    • Playstation®5
    • Xbox Series X|S
  • 1,156 Views
  • 0 Replies
  • 9 minutes
The latest Project Motor Racing update reworks the handling of the GT3 and GT4 classes, introduces initial support for triple-screen setups, and adds free content centered around the V8 Supercars.
  • The PMR v2.1 update adjusts the handling of the GT3, GT4 and Aus V8 classes.
  • It also implements support for triple screens in an early Alpha phase.

A new update has been released for Project Motor Racing, comprehensively reworking the handling of the GT3 and GT4 categories in particular.

With version 2.1, users with triple-screen setups can use this configuration in the game for the first time. The corresponding support is currently still in an early Alpha phase.

Rework of GT3, GT4 and Aus V8

The handling adjustments for the GT3 and GT4 classes were probably made by Aristotelis Vasilakos, who recently joined developer Straight4 Studios.

Vasilakos is considered a renowned figure in the sim racing scene. Among other things, he played a major role in developing the physics and handling of Assetto Corsa and Assetto Corsa Competizione. His expertise is intended to help improve the previously somewhat inconsistent vehicle handling in PMR. The recently released GT Icons Pack already provided an initial impression of his potential influence.

For the GT3 and GT4 classes, the Balance of Performance has been completely reworked. Among other things, the suspension, aerodynamics, turbo models, tyres, brake ducts, differentials and gear ratios were taken into account.

In addition, Straight4 has released the free DLC Aussie Rivals Pack. It includes a extensively reworked version of the familiar Ford Falcon FG as well as the new Holden Commodore VF. More information can be found here.

The new Aus V8 class has also been adjusted accordingly. Based on real-world data, the aerodynamic and tyre models of the individual vehicles in particular have been made more realistic.

Triple-screen support and improvements to VR

After VR support in PMR was recently moved into the Alpha testing phase, triple-screen support is now being integrated.

Although these features are still in an early development phase, the game already offers various options for configuring the respective settings. At the same time, the experience with VR headsets has been further optimized. Additional configuration options also allow players to further customize their individual gaming experience.

Project Motor Racing v2.1 Changelog

NEW VEHICLE

• As part of the newly release Aussie Rivals Pack free DLC, a new vehicle has been added to the AUS V8 class

AUS V8

• Holden Commodore VF

PHYSICS & HANDLING – CLASS SPECIFIC

• Improvements made to grooved rain tyres and how they behave in wet conditions

• Improved suspension allowing for more spring range to be adjusted in the vehicle

setup menu

• All vehicles in the GT3, GT4 and Aus V8 classes have been reworked with extensive changes and improvements.

• Detailed below are those changes for each class

GT3

• Completely reworked and improved handling across all vehicles in this class

• Reviewed Balance of Performance (BOP) across all vehicles in this class

• Reworked turbo modelling for all vehicles in this class equipped with a turbo

• Reworked suspension geometries for all vehicles in this class

• Reworked setup limits based on real world homologation data

• Reworked aerodynamic behaviour and sensitivity based on real world homologation data

• Reworked differentials and gear ratios based on real world homologation data

• Improved inertia and centre of gravity based on real world homologation data

• Reworked tyre model including temperatures and levels of grip

• Introduction of severe tyre wear during extreme overheat and scrubbing

• Implementation of brake heat affecting tyre temperature

• Introduction of the “brake ducts” adjustment for the vehicle setup menu

• Implementation of brake ducts aerodynamic drag and the ability to adjust this element in the vehicle setup menu

• Implementation of intake ram air simulation for naturally-aspirated engined vehicles in this class

• New default setups

• New curated low drag default setup for Daytona International Speedway and Brianza

• New curated more stable default setup for Nürburgring Nordschleife

GT4

• Completely reworked and improved handling across all vehicles in this class

• Reviewed Balance of Performance (BOP) across all vehicles in this class

• Reworked turbo modelling for all vehicles in this class equipped with a turbo

• Reworked suspension geometries for all vehicles in this class

• Reworked setup limits based on real world homologation data

• Reworked aerodynamic behaviour and sensitivity based on real world homologation data

• Reworked differentials and gear ratios based on real world homologation data

• Improved inertia and centre of gravity based on real world homologation data

• Reworked tyre model including temperatures and levels of grip

• Introduction of severe tyre wear during extreme overheat and scrubbing

• Implementation of brake heat affecting tyre temperature

• Introduction of the “brake ducts” adjustment for the vehicle setup menu

• Implementation of brake ducts aerodynamic drag and the ability to adjust this element in the vehicle setup menu

• Implementation of intake ram air simulation for naturally-aspirated engined vehicles in this class

• New default setups

AUS V8

• Improved tyre model including temperatures and levels of grip

• Reworked aerodynamic behaviour and sensitivity based on real world homologation data

• Improved inertia and centre of gravity based on real world homologation data

• Introduction of severe tyre wear during extreme overheat and scrubbing

• Introduction of the “brake ducts” adjustment for the vehicle setup menu

• Implementation of brake heat affecting tyre temperature

• New default setup

Group 5

• Improved Turbo model and response across all vehicles in this class

• Improved suspension model and feel across all vehicles in this class

PHYSICS & HANDLING – VEHICLES SPECIFIC

BMW M3 GTR (E46)

• Default Traction Control (TC) value now set to 4


Dodge Viper Competition Coupe

• Default Traction Control (TC) value now set to 4


Porsche 911 GT3 Cup (992)

• Improved tyre modelling


ART – VEHICLES

• Improved stability and performance while in cockpit view across multiple vehicles


Chevrolet Corvette C8.R

• Updated livery #4


Ford Falcon FG

• Updated model name

• Updated livery #6


Ford GT40 MK IV

• Adjusted windscreen scale to avoid dark edges when in cockpit view


Ford GTLM GTE

• Improved driver animations for shifting paddles


Toyota GR010 Hybrid

• Updated steering wheel and interior textures visible when in cockpit view

• Fixed animation for windscreen wipers when in cockpit view

ART – ENVIRONMENT

• New cinematic default time of day has been implemented for multiple circuits

• Improved variety for trackside crowds

• Improved trackside vegetation with more variety

• Improved shadow resolution and stability

• Improved shadow cascade blending

• Improved dynamic resolution scaling

• Improvements made to tone-mapping and contrast

• Increased distance for reflections appearing on car surfaces


Rocky Knoll Raceway

• Updated pit exit era

• Updated track limits, large curb runoffs now have more leniency

• Improved flying zone detection to prevent lap time exploits


Daytona International Speedway

• Updated location for Sector 3 to be more accurate to real-world data


Mount Panorama

• Updated trackside replay cameras


Circuit Zolder

• Updated trackside replay cameras

AI OPPONENTS

• Improved race start behaviour and reactions

• Improved pit strategy for fuel and tyre usage

• Fixed an issue that would cause AI opponents to not change their behaviour

correctly depending on weather conditions upon restarting a session


Rocky Knoll Raceway

• Adjusted pit exit behaviour


Sports Car 67

• Improved AI opponents’ behaviour and speeds

• Improved the use of Drag Reduction System (DRS) wing control for the Chaparral 2F


Aus V8

• Improved AI opponents’ behaviour and speeds

• Updated tyre model to match that of the player car


GT4

• Rebalance AI opponents’ behaviour for all cars in this class


GT3

• Rebalance AI opponents’ behaviour for all cars in this class


GT70

• Rebalance AI opponents’ behaviour for all cars in this class


GT60

• Rebalance AI opponents’ behaviour for all cars in this class

GAMEPLAY – GENERAL

• Implemented new tooltips related to Drag Reduction System (DRS)

• Fixed an issue that could cause the MoTeC display system to appear too bright in certain conditions

• Fixed an issue where the Traction Control (TC) and Antilock Brakes System (ABS) toggle on the digidash were causing a conflict with each other

• Fixed an issue that would make driver hands disappear when cockpit view settings were reset to defaults

• Implementation of a ‘manual refresh’ functionality to manually refresh installed mods from the ModHub

• Fixed an issue with lap time related achievements / trophies that allowed penalties to be turned off

• Fixed an issue preventing the ‘tyre info’ tool getting stuck when customising the

HUD layout

• Fixed an issue where ambient music would not fade out at the start after a loading screen

• Fixed an issue that would cause the camera view to remain when looking back if the game is paused

• Fixed an issue that would allow players to pass the Ranked Online License Test even though they had not successfully cleared it

• The default bindings for clutch and Drag Reduction System (DRS) have been swapped

GAMEPLAY – REPLAYS

• Fixed an issue that was causing drops in frame rate when using spectator mode

• Fixed an issue causing visual stutters while watching a replay from the trackside cameras

• Fixed an issue that would cause the camera view to change simultaneously when also changing the car to follow

• Fixed an issue with the Ford GT40 MK IV having missing engine and exhaust sounds during replays

Career Mode

• Fixed issue with Career Mode garage slot being disabled when switching between saves

• Career Mode events that permit the AUS V8 class have been adjusted to allow for the use of the newly added Holden Commodore VF


ONLINE

• Implementation of Join-in-Progress feature, which allows players to join an already active Practice and Qualifying session in Custom Lobbies

• Implemented a notification system for Ranked Online that notifies registered players when a race is about to start

• Implemented the ability to toggle anti-cheat in custom lobbies

• Implemented the ability for the lobby host in a Custom Lobby to skip Practice sessions

• Fixed an issue that could cause players getting stuck in a loading screen after losing connection with the host

• Fixed an issue where the host of a Custom Lobby would change car / class restrictions but would not apply for the lobby


INPUT

• Fix an issue with some H-Shifters input devices not being able to go into Neutral

• Added support for Simsonn Plus X Pedals

• Added support for PXN Vector X Pedals

• Added support for Aiologs Shifter

• Added support for LM-X Paddle Shifter

• Added support for LM-X Steering Wheel

HUD & UI

• Localisation improvements across multiple languages

• Fixed an issue where clutch sensitivity input was showing the brake sensitivity input instead

• Fixed an issue in the wheel rotation display while in the calibration menu

• Implemented display of the Force Feedback (FFB) value changes with an onscreen notification

• Fixed an issue causing the text not to display correctly in the Suspension setup menu

• Added “Dynamic Resolution” options to the GFX in the settings menu

• Fixed an issue with text not displaying correctly when prompted to delete a replay file

• Fixed an issue with text not displaying correctly when applying certain filters in the ModHub menu

XBOX ONLY

• Fixed an issue that would prevent players from using installed mods from the ModHub when not connected to the internet

ALPHA STATE FEATURES

VR

• Added option to disable audio for tabs and buttons when VR and Triple Screen modes are enabled

• Fixed an issue with re-positioned view while Alpha VR mode is enabled

• Fixed an issue causing a conflict with other options in the settings menu when Alpha VR mode is enabled

• Fixed an issue causing players to be stuck in ‘cinema mode’ while Alpha VR mode is enabled and joined a custom lobby

TRIPLE SCREEN

• Implemented early Alpha state Triple Screen support

Editorial information

Sources

  • Straight4 Studios

Last updated: October 8, 2026 at 7:12 AM

  • update
  • pmr
  • project motor racing
  • straight4 studios
  • triple screen

Previous Article PMR | Project Motor Racing's “Aussie Rivals Pack” has been released, including free Holden and Ford V8 Supercars

Next Article PMR | Project Motor Racing's “V8 Power Pack” expands the game with nine new vehicles and the Road Atlanta circuit in September

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